---
title: "Fungies as an Xsolla alternative · Fungies"
description: "Fungies vs Xsolla for game monetisation: 5% + 50¢ all in against 5% plus an undefined cost of channel. Compare chargeback fees, payout timing and web stores."
image: "https://fungies.io/og-image.jpg"
canonical: "https://fungies.io/alternatives/xsolla/"
---

Xsolla alternative

# Their 5%, and the part that comes after the plus sign

Xsolla's marketing says 5%. Xsolla's own Pay Station and Site Builder pricing pages say 5% of transactions + cost of channel, and nowhere on their site defines what the cost of channel is.

[Start free](https://app.fungies.io/register)

[Book a demo](https://calendly.com/duke-vuh/fungies-io-demo-clone)

No upfront costs. No credit card required.

Already selling with Fungies

 [![Leadsin.io](/logos/clients/leadsin.png)](/customer-story/hosted-checkout-solution-for-leadsin-io-a-saas-business "Leadsin.io — read the story")[![RenderAI](/logos/clients/renderai.png) ](/customer-story/helping-renderai-reduce-their-ai-saas-payment-integration-from-days-to-just-a-couple-of-minutes "RenderAI — read the story")[![SuperScale](/logos/clients/superscale.png) ](/customer-story/nimblebits-revenue-boost-with-a-web-store-solution "SuperScale — read the story")[![FreeVocals](/logos/clients/freevocals.png) ](/customer-story/freevocals-com-and-fungies-io-a-seamless-solution-for-digital-e-commerce "FreeVocals — read the story")![STATSCORE](/logos/clients/statscore.png)![SimFabric](/logos/clients/simfabric.png)![BotRix](/logos/clients/botrix.png)![Enhance AI](/logos/clients/enhance-ai.png)![The Humanize AI](/logos/clients/humanize-ai.png)![Kenerate AI](/logos/clients/kenerate.png)

The short answer

Xsolla is the most established merchant of record in games and for a large mobile title they are probably the right answer. Eighteen years of games-specific tax filing, payment coverage most providers cannot approach, and a suite around it — Login, Launcher, In-Game Store, Player Inventory, Offerwall and a creator network they put at 200,000 people. We are not going to pretend to match that. The reason a smaller studio might still choose us is the price you can actually verify. Their homepage says 5% and their product pricing pages say 5% of transactions plus cost of channel, a term their site never defines, which means the all-in cost is not knowable before you sign. Ours is 5% + 50¢ with no channel cost, no per-dispute fee, and payouts daily rather than monthly on contract terms.

Comparison of Fungies with Xsolla.

![The Fungies store builder editing a game web store with currency packs and bundles.](/_astro/store-builder.DgzZIR39_Z2oLvWw.webp?dpl=dpl_8EZJmbvb3ugYq7WK1KgC21BX19Zp)

A web store on your own domain, priced at one number.

## Fungies and Xsolla, side by side

Fungies

Xsolla

01 Merchant of Record

✓ Yes — we are the legal seller and we file.

Yes, through a licensing model. They sublicense your game and pay you royalties.

02 Headline rate

✓ 5% + 50¢ per sale, all in. Negotiable at higher sales volume.

5% on marketing pages. 5% + cost of channel on the Pay Station and Site Builder pricing pages.

03 Cost of the payment method

✓ Included. No separate channel charge.

Cost of channel. Not defined or priced anywhere on their site.

04 Chargebacks

✓ No per-dispute fee. Our dispute rate is 0.04%.

$7–15 per card chargeback, $10 for PayPal, deducted from your account. $0 on other methods.

05 Getting paid

✓ Daily by default, into your own connected account.

Monthly, on the terms in your contract. They state they do not pay out early.

06 Payout minimum

✓ None.

Set in your contract, not published.

07 Signing up

✓ Self-serve. About 5 minutes to a working checkout.

Application and licensing agreement, reviewed in 1–3 business days.

08 Web store on your own domain

✓ Included — store builder, hosting and custom domain.

Included — Site Builder with custom domain and hosting. A signed contract is required to publish.

09 Payment method reach

✓ 250+ across 150+ countries.

700+ on the Pay Station page, 1,000+ on the homepage. Far wider than ours.

10 Non-game products

✓ SaaS, apps, digital goods and games on one account.

Games only. Their own framing is the video game business engine.

Xsolla's pages state the rate two different ways. Their pricing page and homepage present 5% as the whole price; their Pay Station and Site Builder pricing pages say 5% of transactions + cost of channel, and a third page says fees starting from 5%. We have quoted the qualified version because it is the more specific one, and we could not find any page defining what a channel costs. If they publish that figure, this comparison should be read again against it.

Xsolla figures from [Xsolla pricing ↗](https://xsolla.com/pricing) [Xsolla Pay Station pricing and additional transaction fees ↗](https://xsolla.com/products/paystation/pricing) [Xsolla fees and payouts FAQ ↗](https://xsolla.com/faq/fees-payouts) checked 2 August 2026. Their pricing can change.

## Where a smaller studio does better with us

01

### One number, and it is the whole number

5% + 50¢ covers the card, the currency conversion, the tax filing, the fraud screening and the store. There is no second line called cost of channel that arrives once you are integrated. Xsolla's own product pricing pages add that term to the 5% and their site does not say what it comes to for any given payment method, which makes a genuine cost comparison impossible until you are already a customer.

02

### Disputes are not deducted from your balance

Xsolla charges $7–15 for a card chargeback and $10 for PayPal, taken out of your publisher account, and describes them as the administrative cost of defending you. Their pricing page also says they assume all liability with the financial institutions. Both statements are theirs. On our side there is no per-dispute fee at all, and our platform dispute rate is 0.04% against the 0.7% at which card networks start monitoring sellers.

03

### Money moves daily rather than monthly

Their payouts are monthly, the minimum threshold and timing live in your contract rather than on a page, and their FAQ says plainly that they do not pay out early. For a studio funding user acquisition out of revenue, a month is a long time. We pay daily by default into your own connected account, with no minimum, and you can switch to weekly, monthly or manual.

04

### You can try it before anyone signs anything

Xsolla's flow is an application and a licensing agreement, reviewed in one to three business days, and their Site Builder FAQ is explicit that you must sign a contract before a site can be published. That is a fast approval by industry standards and it is still a contract before a live page. You can build a store with us, publish it on your own domain and take a real payment the same afternoon.

05

### Games and everything else on one account

Plenty of studios also sell a tool, an asset pack or a subscription that is not a game. Xsolla is games only by design. We run web stores for mobile in-app purchases, Steam key delivery, in-game items and currency packs alongside ordinary SaaS and digital goods billing, on the same account and the same rate, which saves splitting your finances across two providers.

The other side of the argument

## When Xsolla is the better call

No provider wins every case, and a comparison that pretends otherwise is not worth your time. Here is where Xsolla is the better answer.

### You are a large mobile title going direct to player

Web shops for out-of-platform mobile purchases are the live commercial fight in games right now, and Xsolla has shipped hundreds of them for top-grossing titles, positioned as compliant with the US App Store ruling on external payments. If avoiding a 30% platform cut at scale is the project, that is their home ground and their track record is real.

### Your players are outside the card economy

Cash kiosks, carrier billing, gift cards and regional wallets across 200+ geographies. If a meaningful share of your revenue comes from Southeast Asia, Latin America or the Middle East, their long tail of local methods will convert players that our 250+ methods will not reach, and that difference will dwarf any rate argument.

### You want the whole games stack under one contract

Login, Launcher, In-Game Store, Player Inventory, Anti-Fraud, Offerwall and a Partner Network of around 200,000 creators, all under one agreement and, by their account, one price. We are a commerce layer. If you want player identity and creator monetisation from the same vendor, they have built it and we have not.

### You need a named account manager with an SLA

They publish dedicated account management with a sub-12-hour response and sub-30-minute urgent response, 24/7 support and a 99.9% uptime guarantee. At volume, quote-only pricing also cuts in your favour. We negotiate at volume as well, so the sensible move is to get both numbers — but their reach may justify a higher one anyway.

## What sellers say once they have switched

[★★★★★ 4.8/5 from 10 reviews on G2 →](https://www.g2.com/products/fungies-io/reviews)

 [Vadim Finayev Head of Growth, Leadsin.io

“We work with quite a few merchants of record, but none comes close to the support and speed of implementation of Fungies. If you want a payment partner that actually gives you the feeling they want to work with you — rather than leaving you on read for three days or randomly restricting your account — you are in the right place.”

Read the story →](/customer-story/hosted-checkout-solution-for-leadsin-io-a-saas-business) [David Elliott Creative Director, Freevocals.com

“I researched the options and Fungies was the best fit for functionality and customisation within a store builder you can connect to your own domain. Taking a small percentage of sales, instead of charging a subscription for every environment and plugin, is refreshing.”

Read the story →](/customer-story/freevocals-com-and-fungies-io-a-seamless-solution-for-digital-e-commerce) [Elnura Abdimanap Kyzy Founder, TextToVideo.bot

“The platform is user-friendly, integrates easily with APIs and webhooks, and simplifies managing digital products and subscriptions. We were up and running quickly and support has been responsive throughout. Fungies is clearly tailored to the needs of SaaS businesses.”

Read the story →](/customer-story/how-fungies-enabled-texttovideo-bot-to-integrate-payments-in-minutes) [Francisco Magnone Rienzi Founder, Renderai.app

“Fungies has been a great partner — fast setup, competitive pricing, and real humans providing quick answers. They are constantly rolling out new features, and I am excited to see what is next.”

Read the story →](/customer-story/helping-renderai-reduce-their-ai-saas-payment-integration-from-days-to-just-a-couple-of-minutes)

Pricing

5% + 50¢

per sale, and nothing else

Negotiable at higher sales volume.

[See full pricing →](/pricing) [Start free →](https://app.fungies.io/register)

## No monthly fee. No minimum. No card to get started.

One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.

-   ✓ Payment processing
-   ✓ Tax calculation and filing
-   ✓ Fraud screening
-   ✓ Chargeback handling
-   ✓ Store builder and hosting
-   ✓ Every platform feature

## Teams who made the move

[All customer stories →](/case-studies-customers)

[

Indie games Boston, USA

### Lantana Games

A self-distribution web shop, set up in minutes

An award-winning Boston studio added Steam key sales on its own site and made it a core distribution channel.

Minutes from starting the builder to a live shop

Read the story →](/customer-story/building-a-self-distribution-web-shop-for-lantana-games-in-minutes)[

Indie games Indiana, USA

### Abrams Studios

A three-person studio with its own storefront

The makers of Morels: The Hunt added a branded shop to their existing site with no upfront cost and no maintenance.

3 people in the whole studio

Read the story →](/customer-story/increasing-direct-to-players-sales-for-abrams-studios)[

Mobile gaming California, USA and Bratislava, Slovakia

### Nimblebit and Superscale

A Tiny Tower web store, built in hours

Nimblebit sells in-app purchases directly to players instead of paying a 30% app store commission on every one.

$100,000+ saved against building their own store

Read the story →](/customer-story/nimblebits-revenue-boost-with-a-web-store-solution)

## Fungies and Xsolla, asked plainly

### Is Xsolla actually 5%?

### What does a chargeback cost with each of you?

### How fast does each of you pay out?

### Can Fungies do mobile web shops like Xsolla?

### Do I need a contract to start with either of you?

### Where did these figures come from?

## Compare us with the others

-   [01
    
    ### Paddle
    
    Same headline rate, daily payouts instead of monthly, and a storefront in the box.
    
    Compare →](/alternatives/paddle)
-   [02
    
    ### Stripe
    
    One rate covering tax, subscriptions, and a storefront, instead of three line items.
    
    Compare →](/alternatives/stripe)
-   [03
    
    ### Lemon Squeezy
    
    A flat rate with no surcharges for selling abroad or billing monthly.
    
    Compare →](/alternatives/lemon-squeezy)
-   [04
    
    ### Dodo Payments
    
    A lower headline that adds surcharges. Ours is flat, with disputes absorbed.
    
    Compare →](/alternatives/dodo-payments)
-   [05
    
    ### Creem
    
    Cheaper per sale. Read their docs on chargebacks and payouts before deciding.
    
    Compare →](/alternatives/creem)
-   [06
    
    ### Gumroad
    
    Half the commission, and AI products are welcome here.
    
    Compare →](/alternatives/gumroad)
-   [07
    
    ### FastSpring
    
    Their rate is quote-only. Ours is on the pricing page. Compare what is published.
    
    Compare →](/alternatives/fastspring)
-   [08
    
    ### Chargebee
    
    They bill. You still need a gateway, a merchant account and your own tax filings.
    
    Compare →](/alternatives/chargebee)
-   [09
    
    ### Cleverbridge
    
    Enterprise merchant of record, sales-gated. Start selling today instead.
    
    Compare →](/alternatives/cleverbridge)
-   [10
    
    ### Nexway
    
    Enterprise merchant of record that lists early-stage businesses as limited support.
    
    Compare →](/alternatives/nexway)

## Find out what the whole thing costs

Build a game store, publish it on your domain and take a real payment. The number you see is the number, and if Xsolla's reach is what your title needs, that is a good reason to choose them.

[Start free](https://app.fungies.io/register)

[Book a demo](https://calendly.com/duke-vuh/fungies-io-demo-clone)

No upfront costs. No credit card required.

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://fungies.io/#organization","name":"Fungies","legalName":"Fungies Inc.","url":"https://fungies.io/","description":"Merchant of Record for SaaS, games, and digital products. Fungies handles global payments, VAT and sales tax, and checkout. Free to start, commission only.","slogan":"Tax-compliant payments for everything digital","logo":{"@type":"ImageObject","url":"https://fungies.io/brand/fungies-logo-black.svg"},"image":"https://fungies.io/og-image.jpg","address":{"@type":"PostalAddress","streetAddress":"2100 Geng Road, Suite 210","addressLocality":"Palo Alto","addressRegion":"CA","postalCode":"94303","addressCountry":"US"},"sameAs":["https://www.facebook.com/fungies.io","https://www.linkedin.com/company/fungies","https://twitter.com/fungies_io","https://t.me/fungies_announcements","https://discord.gg/yfH5ZyTZH4","https://www.youtube.com/@Fungies","https://www.tiktok.com/@fungies_io"],"contactPoint":[{"@type":"ContactPoint","contactType":"customer support","email":"support@fungies.io","url":"https://help.fungies.io/","availableLanguage":["en"]}]},{"@type":"WebSite","@id":"https://fungies.io/#website","name":"Fungies","url":"https://fungies.io/","description":"Merchant of Record for SaaS, games, and digital products. Fungies handles global payments, VAT and sales tax, and checkout. Free to start, commission only.","inLanguage":"en","publisher":{"@id":"https://fungies.io/#organization"}},{"@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://fungies.io/"},{"@type":"ListItem","position":2,"name":"Alternatives","item":"https://fungies.io/alternatives"},{"@type":"ListItem","position":3,"name":"Fungies as an Xsolla alternative","item":"https://fungies.io/alternatives/xsolla"}]},{"@type":"FAQPage","mainEntity":[{"@type":"Question","name":"Is Xsolla actually 5%?","acceptedAnswer":{"@type":"Answer","text":"It depends which of their pages you read. Their homepage and pricing page present 5% as the whole price. Their Pay Station and Site Builder pricing pages both say 5% of transactions + cost of channel. A third page says fees starting from just 5% and describes reducing total transaction costs to as low as 5%. We could not find anywhere on their site that defines or prices the cost of channel, so we cannot tell you what the total comes to and neither, from the public pages, can you. Ours is 5% + 50¢ with nothing added for the payment method."}},{"@type":"Question","name":"What does a chargeback cost with each of you?","acceptedAnswer":{"@type":"Answer","text":"Xsolla publishes $7 to $15 for a credit card chargeback, $10 for PayPal, and $0 on alternative payment methods, deducted automatically from your publisher account. Card refunds are free on their side. We charge no per-dispute fee of any kind, because keeping the dispute rate low is our job rather than a line on your statement — it currently sits at 0.04%."}},{"@type":"Question","name":"How fast does each of you pay out?","acceptedAnswer":{"@type":"Answer","text":"We pay daily by default into your own connected bank account, with no minimum balance and no payout fee, and you can move to weekly, monthly or manual. Xsolla pays monthly, with the minimum threshold and the schedule set by your individual contract rather than published, and their FAQ states that they do not pay out early as a matter of policy."}},{"@type":"Question","name":"Can Fungies do mobile web shops like Xsolla?","acceptedAnswer":{"@type":"Answer","text":"Yes — web stores for mobile in-app purchases are a core case for us, alongside Steam and other platform key delivery, in-game items and currency packs, all on your own domain. Where Xsolla is ahead is the surrounding suite and the payment reach: player login, launcher, inventory, offerwall and a creator network, plus local payment methods in markets we do not cover. For a top-grossing title those matter more than the rate, and we would tell you so."}},{"@type":"Question","name":"Do I need a contract to start with either of you?","acceptedAnswer":{"@type":"Answer","text":"With Xsolla, yes — you complete an application and a licensing agreement, reviewed within about one to three business days, and their documentation says a Site Builder site cannot be published until the contract is signed. With us you sign up, build and publish, and the verification that matters happens around your first payout rather than before your first page."}},{"@type":"Question","name":"Where did these figures come from?","acceptedAnswer":{"@type":"Answer","text":"Xsolla's pricing page, their Pay Station pricing page including its additional transaction fees table, and their fees and payouts FAQ, all read on 2 August 2026 and linked under the table above. Their contract terms are individually negotiated and much of what governs a real account is not public; if their pages and this one disagree, theirs are correct."}}]}]}
```
