---
title: "Developer dashboard · Fungies"
description: "Track revenue, net revenue, orders and payouts with tax and commission itemised, and manage products, keys, players, domains and SDK keys from one console."
image: "https://fungies.io/og-image.jpg"
canonical: "https://fungies.io/developer-dashboard/"
---

Dashboard and reporting

# One console for the store, the catalogue and the money.

Running a direct channel usually means a storefront admin, an analytics tab, a payment provider's portal and a spreadsheet reconciling the three. This is those in one place — what sold, what tax and commission came off it, and what is actually landing in your account — and it is the same console whether the sale came from your website or from inside the game.

[Start free](https://app.fungies.io/register)

[Book a demo](https://calendly.com/duke-vuh/fungies-io-demo-clone)

No upfront costs. No credit card required.

Already selling with Fungies

 [![Leadsin.io](/logos/clients/leadsin.png)](/customer-story/hosted-checkout-solution-for-leadsin-io-a-saas-business "Leadsin.io — read the story")[![RenderAI](/logos/clients/renderai.png) ](/customer-story/helping-renderai-reduce-their-ai-saas-payment-integration-from-days-to-just-a-couple-of-minutes "RenderAI — read the story")[![SuperScale](/logos/clients/superscale.png) ](/customer-story/nimblebits-revenue-boost-with-a-web-store-solution "SuperScale — read the story")[![FreeVocals](/logos/clients/freevocals.png) ](/customer-story/freevocals-com-and-fungies-io-a-seamless-solution-for-digital-e-commerce "FreeVocals — read the story")![STATSCORE](/logos/clients/statscore.png)![SimFabric](/logos/clients/simfabric.png)![BotRix](/logos/clients/botrix.png)![Enhance AI](/logos/clients/enhance-ai.png)![The Humanize AI](/logos/clients/humanize-ai.png)![Kenerate AI](/logos/clients/kenerate.png)

0

console for web and in-game sales

0h

default payout cycle

0+

payment methods to switch on

$0

monthly platform fee

## What you can actually see and do

001

Analytics

Revenue you can read

Every order lists its value, the tax collected and the commission taken, so net revenue is a figure rather than an estimate. Headline numbers carry their change against the previous period, and renewals are tracked apart from one-off sales.

002

Products

The whole catalogue

Keys, editions, in-game items, currency packs, bundles and subscriptions in one list, feeding both the web store and the SDK so there is no second place to update.

003

Customers

Players and orders

Order history, customer records, refunds and key reissues. Exportable, because the customer relationship being yours is the point of selling direct.

004

Config

The plumbing, in settings

Domain, branding, payment methods, tax display, SDK API keys, webhook endpoints and team members. All the things that are otherwise four different vendors' control panels.

![The developer dashboard showing revenue, recent orders and active products.](/_astro/dashboard.CJpPF-pD_21IdDC.webp?dpl=dpl_8EZJmbvb3ugYq7WK1KgC21BX19Zp)

Revenue, orders and catalogue on one screen.

![The orders view with per-order customer, amount, tax and fulfilment detail.](/_astro/orders.CpOsqO7l_eLCkj.webp?dpl=dpl_8EZJmbvb3ugYq7WK1KgC21BX19Zp)

Every transaction, with the buyer and what they received.

## Getting oriented

1.  01
    
    ### Create a workspace
    
    No card and no upfront cost. Verification comes later, when you want money to arrive.
    
2.  02
    
    ### Add what you sell
    
    Products, offers and prices. Everything downstream — the store, the SDK, the API — reads this catalogue.
    
3.  03
    
    ### Connect payouts and a domain
    
    Where the money goes and where the shop lives. Both are settings rather than projects.
    
4.  04
    
    ### Wire up the developer side
    
    Issue API keys for the Unity or Unreal SDK, register a webhook endpoint, and test it with a synthetic event.
    

Merchant of Record

## You could do all of this yourself

Selling digital goods across borders means registering for tax in each market, wiring up a tax engine, and answering for every dispute. As your Merchant of Record, that is our name on the paperwork instead of yours.

What it takes

Fungies

Processor only

01 Tax registration

✓ None needed — we are already registered.

You register for VAT and sales tax per market.

02 Tax calculation

✓ Real-time rates on every transaction.

You wire up a tax engine and maintain it.

03 Remittance

✓ We file and pay the authorities directly.

You file monthly, quarterly, and annually.

04 Audits

✓ We answer the tax authority.

You keep the records and take the questions.

05 Chargebacks

✓ Disputes and fraud handled for you.

Your team fights each case.

06 Pricing

✓ One commission, only when you sell.

Processor fee plus tax software plus consultants.

07 Accounting

✓ You receive net revenue.

Gross receipts plus a tax liability to track.

## In the console

Product management

Create and price products, add variants and offers, upload keys and assets, and take things off sale.

Order and refund handling

Look up an order, issue a full or partial refund, and see what was delivered against it.

Order search and filters

Filter by paid, pending, failed, refunded, partially refunded, cancelled or expired, and search by order number, ID or customer email.

Revenue reporting

Revenue, net revenue, new users, sold items and renewals, each against the previous period, with gross, tax, fee and net separated.

Abandoned carts

Where buyers dropped out of checkout, so a pricing or payment-method problem shows up as data rather than a hunch.

Payout settings

Connect the account that receives money and choose daily, weekly, monthly or manual scheduling.

Store and domain settings

Branding, custom domain, SEO settings and the store builder itself, reached from the same place.

Developer keys and webhooks

API keys for the SDKs and server integrations, plus webhook endpoints with delivery history and retries.

Team access

Multiple members on a workspace, so the person handling support is not sharing a login with the person handling releases.

Pricing

5% + 50¢

per sale, and nothing else

Negotiable at higher sales volume.

[See full pricing →](/pricing) [Start free →](https://app.fungies.io/register)

## No monthly fee. No minimum. No card to get started.

One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.

-   ✓ Payment processing
-   ✓ Tax calculation and filing
-   ✓ Fraud screening
-   ✓ Chargeback handling
-   ✓ Store builder and hosting
-   ✓ Every platform feature

## Teams like yours, already shipping

[All customer stories →](/case-studies-customers)

[

Indie games Indiana, USA

### Abrams Studios

A three-person studio with its own storefront

The makers of Morels: The Hunt added a branded shop to their existing site with no upfront cost and no maintenance.

3 people in the whole studio

Read the story →](/customer-story/increasing-direct-to-players-sales-for-abrams-studios)[

Mobile gaming California, USA and Bratislava, Slovakia

### Nimblebit and Superscale

A Tiny Tower web store, built in hours

Nimblebit sells in-app purchases directly to players instead of paying a 30% app store commission on every one.

$100,000+ saved against building their own store

Read the story →](/customer-story/nimblebits-revenue-boost-with-a-web-store-solution)[

SaaS United Arab Emirates

### Viewbot.tv

Merchant of Record billing, live in one session

The engagement platform for Twitch and Kick streamers moved its whole subscription business onto a checkout that matches its own dark theme.

1 session from first API call to live payments

Read the story →](/customer-story/viewbot-customizable-checkout-merchant-of-record-payment)

## Dashboard questions

### Does it cover in-game sales as well as the website?

### Can more than one person use it?

### Can I get the data out?

### When do I actually get paid?

### Can I get money out faster than the schedule?

### Why is my balance sitting there instead of paying out?

### Do my customers get invoices?

### Are subscription renewals listed as orders?

### Is there an API for everything I can do in the UI?

## More for game studios

-   [Game studios → Own your distribution and keep the store's cut.](/solutions/games)
-   [Game keys web shop → Sell Steam and Epic keys straight to players.](/game-web-shop)
-   [Web store for mobile games → Take IAP direct and skip the app-store commission.](/solutions/mobile-games)
-   [In-game store → Unity and Unreal SDKs, synced with your website.](/ingame-store-marketplace)
-   [Game website builder → Launch a game site from a template, no code.](/game-website-builder)
-   [Payment integration → Payments already wired, in the game and on the web.](/payment-integration)
-   [Managed user acquisition → We run the shop and the campaigns behind it.](/full-service-user-acquisition)

## See the whole channel in one place

Create a workspace, add a product, and watch a test sale land in the console before you go live.

[Start free](https://app.fungies.io/register)

[Book a demo](https://calendly.com/duke-vuh/fungies-io-demo-clone)

No upfront costs. No credit card required.

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://fungies.io/#organization","name":"Fungies","legalName":"Fungies Inc.","url":"https://fungies.io/","description":"Merchant of Record for SaaS, games, and digital products. Fungies handles global payments, VAT and sales tax, and checkout. Free to start, commission only.","slogan":"Tax-compliant payments for everything digital","logo":{"@type":"ImageObject","url":"https://fungies.io/brand/fungies-logo-black.svg"},"image":"https://fungies.io/og-image.jpg","address":{"@type":"PostalAddress","streetAddress":"2100 Geng Road, Suite 210","addressLocality":"Palo Alto","addressRegion":"CA","postalCode":"94303","addressCountry":"US"},"sameAs":["https://www.facebook.com/fungies.io","https://www.linkedin.com/company/fungies","https://twitter.com/fungies_io","https://t.me/fungies_announcements","https://discord.gg/yfH5ZyTZH4","https://www.youtube.com/@Fungies","https://www.tiktok.com/@fungies_io"],"contactPoint":[{"@type":"ContactPoint","contactType":"customer support","email":"support@fungies.io","url":"https://help.fungies.io/","availableLanguage":["en"]}]},{"@type":"WebSite","@id":"https://fungies.io/#website","name":"Fungies","url":"https://fungies.io/","description":"Merchant of Record for SaaS, games, and digital products. Fungies handles global payments, VAT and sales tax, and checkout. Free to start, commission only.","inLanguage":"en","publisher":{"@id":"https://fungies.io/#organization"}},{"@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://fungies.io/"},{"@type":"ListItem","position":2,"name":"Developer dashboard","item":"https://fungies.io/developer-dashboard"}]},{"@type":"FAQPage","mainEntity":[{"@type":"Question","name":"Does it cover in-game sales as well as the website?","acceptedAnswer":{"@type":"Answer","text":"Yes. Both read the same catalogue and both write into the same orders list, so a currency pack bought in-game and a key bought on the site appear in one place."}},{"@type":"Question","name":"Can more than one person use it?","acceptedAnswer":{"@type":"Answer","text":"Yes. Workspaces support multiple team members, so support, finance and engineering do not have to share credentials."}},{"@type":"Question","name":"Can I get the data out?","acceptedAnswer":{"@type":"Answer","text":"Transaction reports are available in the console, and everything is readable through the REST API or the CLI if you want it in your own warehouse on a schedule."}},{"@type":"Question","name":"When do I actually get paid?","acceptedAnswer":{"@type":"Answer","text":"Payouts go to your own connected payout account, and daily automatic is the default schedule in supported countries — you can switch to weekly, monthly, or manual. Your first payout is typically scheduled 7 to 14 days after your first payment, and may take longer depending on industry risk and country. Japan has no daily option and defaults to weekly on Fridays."}},{"@type":"Question","name":"Can I get money out faster than the schedule?","acceptedAnswer":{"@type":"Answer","text":"Instant Payouts move funds to a supported debit card or bank account, usually within about 30 minutes, and they run at weekends and on holidays. New accounts are not always eligible straight away — the dashboard shows whether yours is."}},{"@type":"Question","name":"Why is my balance sitting there instead of paying out?","acceptedAnswer":{"@type":"Answer","text":"Most often it is under the minimum payout amount for your country, which is set by the lowest threshold our banking partners support. The balance stays in your account until more payments bring it over the line."}},{"@type":"Question","name":"Do my customers get invoices?","acceptedAnswer":{"@type":"Answer","text":"Business customers do, for both one-off purchases and subscriptions, provided you have the billing step turned on and they enter their B2B details and tax ID at checkout. They are emailed a link to the invoice. Everyone else gets a receipt."}},{"@type":"Question","name":"Are subscription renewals listed as orders?","acceptedAnswer":{"@type":"Answer","text":"No, and this trips people up when they reconcile. An order covers a purchase — a one-off, the start of a subscription, or a free claim. Renewal charges are tracked as separate payment objects, so count payments rather than orders if you want recurring revenue."}},{"@type":"Question","name":"Is there an API for everything I can do in the UI?","acceptedAnswer":{"@type":"Answer","text":"Close to it. Products, offers, orders, payments, subscriptions, users, discounts and webhooks are all exposed at api.fungies.io/v0, with a CLI and an MCP server on top."}}]}]}
```
