Development of an RPG – Mobile Diablo Clone – Part 3

In this part, we’ll focus on movements The Joystick Input values for player’s character direction comes from so called virtual joystick. In it’s core it can be developed from two nodes: Sprite 2D as boundary area and TouchScreenButton as primary button. However, we did placed two additional Sprite2D as frames in order to give our … Continue reading Development of an RPG – Mobile Diablo Clone – Part 3