Development of an RPG – Part 1: Diablo Clone for Mobile
Ideas Behind General Design of the Game Loop Importance of Scenes Architecture An RPG game commonly comes with dozens of scenes which needs to interact with each other, be present or not loaded at all during gameplay. Note: the whole codebase can be downloaded here. So it’s important to come up as far as we … Continue reading Development of an RPG – Part 1: Diablo Clone for Mobile
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