---
title: "Game website builder · Fungies"
description: "Build a game website with no code — sections, galleries, trailers and a shop that sells keys and items, with hosting, SEO and payments included."
image: "https://fungies.io/og-image.jpg"
canonical: "https://fungies.io/game-website-builder/"
---

Games · Website builder

# A site for your game, without a plugin stack to maintain.

The usual game site is a theme, a page builder, a gallery plugin, a payment plugin and a host — five things that need updating and one combination that breaks on a Friday. This is the site, the hosting and the shop as a single thing you edit in a browser.

[Start free](https://app.fungies.io/register)

[Book a demo](https://calendly.com/duke-vuh/fungies-io-demo-clone)

No upfront costs. No credit card required.

Already selling with Fungies

 [![Leadsin.io](/logos/clients/leadsin.png)](/customer-story/hosted-checkout-solution-for-leadsin-io-a-saas-business "Leadsin.io — read the story")[![RenderAI](/logos/clients/renderai.png) ](/customer-story/helping-renderai-reduce-their-ai-saas-payment-integration-from-days-to-just-a-couple-of-minutes "RenderAI — read the story")[![SuperScale](/logos/clients/superscale.png) ](/customer-story/nimblebits-revenue-boost-with-a-web-store-solution "SuperScale — read the story")[![NimbleBit](/logos/clients/nimblebit.png) ](/customer-story/nimblebits-revenue-boost-with-a-web-store-solution "NimbleBit — read the story")![DynamicNext](/logos/clients/dynamicnext.png)![Kepithor](/logos/clients/kepithor.png)![Imagina RPG](/logos/clients/imagina.png)  [![FreeVocals](/logos/clients/freevocals.png)](/customer-story/freevocals-com-and-fungies-io-a-seamless-solution-for-digital-e-commerce "FreeVocals — read the story")![STATSCORE](/logos/clients/statscore.png)![SimFabric](/logos/clients/simfabric.png)![BotRix](/logos/clients/botrix.png)![Enhance AI](/logos/clients/enhance-ai.png)![The Humanize AI](/logos/clients/humanize-ai.png)![Kenerate AI](/logos/clients/kenerate.png)

0 min

to a published page

0

plugins to keep updated

$0

hosting bill

0%

store cut you keep by selling on it

## What you stop dealing with

001

Templates

No theme hunt

Start from a layout meant for a game — hero art, trailer, screenshots, features, wishlist links — instead of adapting a template built for a consultancy and fighting it about where the video goes.

002

Hosted

No hosting to arrange

The site is served for you. There is no server to patch, no bill that scales with a launch-day traffic spike, and nothing that goes down while you are asleep in another timezone.

003

Storefront

The shop is part of the page

Keys, editions, in-game items and bundles sell from the same site, with checkout and tax already handled. There is no payment plugin to configure and no gateway account to apply for.

004

SEO

Found by the people looking

A sitemap, SEO settings and a Google Merchant feed are generated with the site, and pages can be translated into other languages — which matters when a game's audience is not where the studio is.

![The website builder editing a game landing page with hero art, a trailer section and a gallery.](/_astro/store-builder.DgzZIR39_Z2oLvWw.webp?dpl=dpl_EJw5ge4UsaQGQ25RDSHgTGzqJ2Pi)

Sections, art, copy and the buy button, edited in the browser.

## Getting the site up

1.  01
    
    ### Open the builder
    
    It works before you sign up, so you can see your game's page take shape before creating anything.
    
2.  02
    
    ### Drop in the art and copy
    
    Hero image, trailer, screenshots, the pitch. Sections are added and reordered without touching a template file.
    
3.  03
    
    ### Add what you are selling
    
    Keys, editions, in-game items, a soundtrack. The product pages come from the same catalogue as the rest of the platform.
    
4.  04
    
    ### Publish and point your domain
    
    Live immediately on a subdomain, or on your own domain once it is connected through Cloudflare.
    

Overview · 2 minutes

## Why bother having your own site at all

Two minutes on the case for selling direct rather than only through a marketplace. It is an overview rather than a tour of the editor — for that, the builder opens without an account, so it is quicker to try than to watch.

Sell Steam games or mobile game assets directly to players — 2 min

Merchant of Record

## You could do all of this yourself

Selling digital goods across borders means registering for tax in each market, wiring up a tax engine, and answering for every dispute. As your Merchant of Record, that is our name on the paperwork instead of yours.

What it takes

Fungies

Processor only

01 Tax registration

✓ None needed — we are already registered.

You register for VAT and sales tax per market.

02 Tax calculation

✓ Real-time rates on every transaction.

You wire up a tax engine and maintain it.

03 Remittance

✓ We file and pay the authorities directly.

You file monthly, quarterly, and annually.

04 Audits

✓ We answer the tax authority.

You keep the records and take the questions.

05 Chargebacks

✓ Disputes and fraud handled for you.

Your team fights each case.

06 Pricing

✓ One commission, only when you sell.

Processor fee plus tax software plus consultants.

07 Accounting

✓ You receive net revenue.

Gross receipts plus a tax liability to track.

## What you can put on it

Page sections

Text, image, video, gallery, slider, feature points and recent products, each styled independently.

Arbitrary pages

Devlog, press kit, roadmap, EULA, support page — add as many as the game needs, all in the same editor.

Header and footer control

Menus, links and branding across the whole site, edited once rather than per page.

Your own domain

Publish on a Fungies subdomain to start, then move to the domain you already own for the game.

Product and store pages

A built-in product page with review categories, plus an explore and search page for a larger catalogue.

Mobile by default

Layouts are responsive as built, so a link shared into a Discord on someone's phone still looks intentional.

Pricing

5% + 50¢

per sale, and nothing else

Negotiable at higher sales volume.

[See full pricing →](/pricing) [Start free →](https://app.fungies.io/register)

## No monthly fee. No minimum. No card to get started.

One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.

-   ✓ Payment processing
-   ✓ Tax calculation and filing
-   ✓ Fraud screening
-   ✓ Chargeback handling
-   ✓ Store builder and hosting
-   ✓ Every platform feature

## Teams like yours, already shipping

[All customer stories →](/case-studies-customers)

[

Indie games Boston, USA

### Lantana Games

A self-distribution web shop, set up in minutes

An award-winning Boston studio added Steam key sales on its own site and made it a core distribution channel.

Minutes from starting the builder to a live shop

Read the story →](/customer-story/building-a-self-distribution-web-shop-for-lantana-games-in-minutes)[

PC games Bydgoszcz, Poland

### Madmind Studio

Selling horror games Steam is awkward about

The studio behind Agony and Succubus opened its own storefront, keeping more of each sale and finally seeing who its players are.

Up to 90% of sales revenue retained

Read the story →](/customer-story/direct-to-consumers-web-store-steam-games)[

Indie games Indiana, USA

### Abrams Studios

A three-person studio with its own storefront

The makers of Morels: The Hunt added a branded shop to their existing site with no upfront cost and no maintenance.

3 people in the whole studio

Read the story →](/customer-story/increasing-direct-to-players-sales-for-abrams-studios)

## Website builder questions

### Can I try it before making an account?

### Is hosting included?

### Can I use my own domain?

### Does it work for something other than a game page?

### What if I already have a website?

## More for game studios

-   [Game studios → Own your distribution and keep the store's cut.](/solutions/games)
-   [Game keys web shop → Sell Steam and Epic keys straight to players.](/game-web-shop)
-   [Web store for mobile games → Take IAP direct and skip the app-store commission.](/solutions/mobile-games)
-   [In-game store → Unity and Unreal SDKs, synced with your website.](/ingame-store-marketplace)
-   [Developer dashboard → Assets, players, and payment methods in one console.](/developer-dashboard)
-   [Payment integration → Payments already wired, in the game and on the web.](/payment-integration)
-   [Managed user acquisition → We run the shop and the campaigns behind it.](/full-service-user-acquisition)

## Build your game's site this afternoon

Open the builder without signing up, lay out the page, and add a shop to it when you are ready.

[Start free](https://app.fungies.io/register)

[Book a demo](https://calendly.com/duke-vuh/fungies-io-demo-clone)

No upfront costs. No credit card required.

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```
