---
title: "In-game store with Unity and Unreal SDKs · Fungies"
description: "Sell virtual currency, items, bundles and subscriptions from inside your game with the Unity and Unreal SDKs, sharing one catalogue with your web store."
image: "https://fungies.io/og-image.jpg"
canonical: "https://fungies.io/ingame-store-marketplace/"
---

Games · In-game store

# Sell inside the game, without sending anyone to a browser.

The moment a player wants a currency pack is the moment they are playing. Unity and Unreal SDKs put the purchase in your own HUD, drawing on the same catalogue as your web store, so nothing has to be kept in sync by hand.

[Start free](https://app.fungies.io/register)

[Book a demo](https://calendly.com/duke-vuh/fungies-io-demo-clone)

No upfront costs. No credit card required.

Already selling with Fungies

 [![Leadsin.io](/logos/clients/leadsin.png)](/customer-story/hosted-checkout-solution-for-leadsin-io-a-saas-business "Leadsin.io — read the story")[![RenderAI](/logos/clients/renderai.png) ](/customer-story/helping-renderai-reduce-their-ai-saas-payment-integration-from-days-to-just-a-couple-of-minutes "RenderAI — read the story")[![SuperScale](/logos/clients/superscale.png) ](/customer-story/nimblebits-revenue-boost-with-a-web-store-solution "SuperScale — read the story")[![NimbleBit](/logos/clients/nimblebit.png) ](/customer-story/nimblebits-revenue-boost-with-a-web-store-solution "NimbleBit — read the story")![DynamicNext](/logos/clients/dynamicnext.png)![Kepithor](/logos/clients/kepithor.png)![Imagina RPG](/logos/clients/imagina.png)  [![FreeVocals](/logos/clients/freevocals.png)](/customer-story/freevocals-com-and-fungies-io-a-seamless-solution-for-digital-e-commerce "FreeVocals — read the story")![STATSCORE](/logos/clients/statscore.png)![SimFabric](/logos/clients/simfabric.png)![BotRix](/logos/clients/botrix.png)![Enhance AI](/logos/clients/enhance-ai.png)![The Humanize AI](/logos/clients/humanize-ai.png)![Kenerate AI](/logos/clients/kenerate.png)

0

engines with a documented SDK

0

catalogue behind in-game and web

0+

payment methods offered to players

0%

app-store cut you avoid selling direct

## Selling at the moment of intent

001

Native

The purchase happens in your UI

The SDKs give you the catalogue and the payment flow, not a prefabricated shop screen. You draw the store to match your game, and the player never sees a layout that belongs to someone else.

002

Synced

One catalogue, two surfaces

Items, bundles, currency packs and subscriptions are defined once. The in-game store and the web store read the same list, so a price change or a new bundle does not need shipping twice.

003

Payments

Players pay how they normally pay

Cards and wallets, but also bank redirects, vouchers, buy-now-pay-later and local methods chosen for the player's country — plus crypto and stablecoins where that is what they hold.

004

Server-side

Entitlements from webhooks

Your server grants the item on the payment event rather than trusting the client. That is also what makes refunds, chargebacks and subscription lapses revoke access correctly.

![The dashboard listing in-game items, bundles and virtual currency packs with their prices.](/_astro/dashboard.CJpPF-pD_21IdDC.webp?dpl=dpl_EJw5ge4UsaQGQ25RDSHgTGzqJ2Pi)

One catalogue behind both the in-game store and the web store.

## Wiring the store into the game

1.  01
    
    ### Build the catalogue
    
    Create the items, bundles and currency packs in the dashboard. This is the same catalogue your web store sells from.
    
2.  02
    
    ### Drop in the SDK
    
    Add the Unity or Unreal package and authenticate with the API key from the dashboard. It fetches the catalogue and opens the payment flow.
    
3.  03
    
    ### Draw your own store screen
    
    Lay the shop out in your game's own style. The SDK supplies data and checkout; the interface is yours.
    
4.  04
    
    ### Grant on the webhook
    
    Your backend listens for the payment event and awards the item. Never fulfil from the client — that is the path an exploit takes.
    

Merchant of Record

## You could do all of this yourself

Selling digital goods across borders means registering for tax in each market, wiring up a tax engine, and answering for every dispute. As your Merchant of Record, that is our name on the paperwork instead of yours.

What it takes

Fungies

Processor only

01 Tax registration

✓ None needed — we are already registered.

You register for VAT and sales tax per market.

02 Tax calculation

✓ Real-time rates on every transaction.

You wire up a tax engine and maintain it.

03 Remittance

✓ We file and pay the authorities directly.

You file monthly, quarterly, and annually.

04 Audits

✓ We answer the tax authority.

You keep the records and take the questions.

05 Chargebacks

✓ Disputes and fraud handled for you.

Your team fights each case.

06 Pricing

✓ One commission, only when you sell.

Processor fee plus tax software plus consultants.

07 Accounting

✓ You receive net revenue.

Gross receipts plus a tax liability to track.

## What you can sell in-game

Virtual currency

Packs at whatever tiers you price them, with the bigger-pack discount handled as ordinary pricing.

Items and cosmetics

Individual assets, skins and unlocks, each with its own product record and its own delivery event.

Bundles and chests

Group several items into one purchasable offer without duplicating the underlying products.

Subscriptions and battle passes

Recurring plans with trials and custom intervals, renewing and lapsing without you writing the billing.

Unity and Unreal SDKs

Documented SDKs over the same REST API, so anything the SDK does you can also do server to server.

Tax on every purchase

We are the seller of record, so VAT, GST and sales tax on a currency pack sold anywhere are calculated and filed by us.

Pricing

5% + 50¢

per sale, and nothing else

Negotiable at higher sales volume.

[See full pricing →](/pricing) [Start free →](https://app.fungies.io/register)

## No monthly fee. No minimum. No card to get started.

One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.

-   ✓ Payment processing
-   ✓ Tax calculation and filing
-   ✓ Fraud screening
-   ✓ Chargeback handling
-   ✓ Store builder and hosting
-   ✓ Every platform feature

## Teams like yours, already shipping

[All customer stories →](/case-studies-customers)

[

Mobile gaming California, USA and Bratislava, Slovakia

### Nimblebit and Superscale

A Tiny Tower web store, built in hours

Nimblebit sells in-app purchases directly to players instead of paying a 30% app store commission on every one.

$100,000+ saved against building their own store

Read the story →](/customer-story/nimblebits-revenue-boost-with-a-web-store-solution)[

Indie games Indiana, USA

### Abrams Studios

A three-person studio with its own storefront

The makers of Morels: The Hunt added a branded shop to their existing site with no upfront cost and no maintenance.

3 people in the whole studio

Read the story →](/customer-story/increasing-direct-to-players-sales-for-abrams-studios)[

PC games Bydgoszcz, Poland

### Madmind Studio

Selling horror games Steam is awkward about

The studio behind Agony and Succubus opened its own storefront, keeping more of each sale and finally seeing who its players are.

Up to 90% of sales revenue retained

Read the story →](/customer-story/direct-to-consumers-web-store-steam-games)

## In-game store questions

### Which engines are supported?

### Does the in-game store share stock with my web store?

### How should my server know a purchase happened?

### Can I sell subscriptions inside the game?

### What about mobile games and the app stores?

## More for game studios

-   [Game studios → Own your distribution and keep the store's cut.](/solutions/games)
-   [Game keys web shop → Sell Steam and Epic keys straight to players.](/game-web-shop)
-   [Web store for mobile games → Take IAP direct and skip the app-store commission.](/solutions/mobile-games)
-   [Game website builder → Launch a game site from a template, no code.](/game-website-builder)
-   [Developer dashboard → Assets, players, and payment methods in one console.](/developer-dashboard)
-   [Payment integration → Payments already wired, in the game and on the web.](/payment-integration)
-   [Managed user acquisition → We run the shop and the campaigns behind it.](/full-service-user-acquisition)

## Put the shop where the player already is

Build the catalogue once, drop in the SDK, and sell currency, items and passes without a browser in the way.

[Start free](https://app.fungies.io/register)

[Book a demo](https://calendly.com/duke-vuh/fungies-io-demo-clone)

No upfront costs. No credit card required.

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://fungies.io/#organization","name":"Fungies","legalName":"Fungies Inc.","url":"https://fungies.io/","description":"Merchant of Record for SaaS, games, and digital products. Fungies handles global payments, VAT and sales tax, and checkout. Free to start, commission only.","slogan":"Tax-compliant payments for everything digital","logo":{"@type":"ImageObject","url":"https://fungies.io/brand/fungies-logo-black.svg"},"image":"https://fungies.io/og-image.jpg","address":{"@type":"PostalAddress","streetAddress":"2100 Geng Road, Suite 210","addressLocality":"Palo Alto","addressRegion":"CA","postalCode":"94303","addressCountry":"US"},"sameAs":["https://www.facebook.com/fungies.io","https://www.linkedin.com/company/fungies","https://twitter.com/fungies_io","https://t.me/fungies_announcements","https://discord.gg/yfH5ZyTZH4","https://www.youtube.com/@Fungies","https://www.tiktok.com/@fungies_io"],"contactPoint":[{"@type":"ContactPoint","contactType":"customer support","email":"support@fungies.io","url":"https://help.fungies.io/","availableLanguage":["en"]}]},{"@type":"WebSite","@id":"https://fungies.io/#website","name":"Fungies","url":"https://fungies.io/","description":"Merchant of Record for SaaS, games, and digital products. Fungies handles global payments, VAT and sales tax, and checkout. Free to start, commission only.","inLanguage":"en","publisher":{"@id":"https://fungies.io/#organization"}},{"@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://fungies.io/"},{"@type":"ListItem","position":2,"name":"In-game store with Unity and Unreal SDKs","item":"https://fungies.io/ingame-store-marketplace"}]},{"@type":"FAQPage","mainEntity":[{"@type":"Question","name":"Which engines are supported?","acceptedAnswer":{"@type":"Answer","text":"Unity and Unreal both have documented SDKs. Anything else can integrate against the REST API directly, since the SDKs are wrappers over the same endpoints."}},{"@type":"Question","name":"Does the in-game store share stock with my web store?","acceptedAnswer":{"@type":"Answer","text":"Yes. Products, offers and prices are defined once in the dashboard and both surfaces read from them, so there is no second catalogue to keep aligned."}},{"@type":"Question","name":"How should my server know a purchase happened?","acceptedAnswer":{"@type":"Answer","text":"Through the payment webhook. Grant the entitlement server-side on that event rather than on a client callback, so a closed app or a manipulated client cannot cost you an item or hand one out free."}},{"@type":"Question","name":"Can I sell subscriptions inside the game?","acceptedAnswer":{"@type":"Answer","text":"Yes. Recurring plans, trials and custom intervals are all supported, and the renewal, the retry on a failed card and the tax on each charge are handled for you."}},{"@type":"Question","name":"What about mobile games and the app stores?","acceptedAnswer":{"@type":"Answer","text":"Selling through your own web store rather than in-app purchase is what avoids the platform commission — see the web store for mobile games page for how that flow works and where the rules sit."}}]}]}
```
