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Customer story · Mobile gaming

Nimblebit sells Tiny Tower purchases direct, and keeps the 30%.

After Apple's IDFA changes made acquisition harder and app store commission kept taking its cut, Nimblebit and Superscale opened a web store instead.

No upfront costs. No credit card required.

Location
California, USA and Bratislava, Slovakia
Industry
Mobile gaming
01
$100,000+ saved against building their own store
02
A few hours to get the store running
03
30% app store commission avoided on direct sales
01

The challenge

Nimblebit Studio has been making games in California since 2008, with a player-first approach that produced Tiny Tower and an audience all over the world. Growing revenue from that audience had become harder for two reasons at once.

Apple's changes to the Identifier for Advertisers made it much harder to target and acquire new users effectively. At the same time, app stores continued to take a significant cut of every in-app purchase, which limits how much can be reinvested in the games themselves.

Nimblebit's studio in California. They have been making games since 2008.
Nimblebit's studio in California. They have been making games since 2008.
02

The solution

Superscale, who specialise in scaling mobile games, suggested selling in-game items directly to players through a web store and bypassing app store fees altogether. The obstacle was that building one from scratch is expensive and slow.

Fungies provides a web store built for mobile games, so there was nothing to build. It includes search so players can find the item they want, a checkout that does not get in the way, and game asset integration so the store matches how the game looks.

Global tax compliance and 250+ payment methods came with it, which matters for a player base spread across the world.

Tiny Tower now sells in-app purchases through a web store built on Fungies.
Tiny Tower now sells in-app purchases through a web store built on Fungies.
03

The results

The store went live at shop.nimblebit.com in a few hours, and saved Nimblebit over $100,000 against the cost of developing their own.

Avoiding the 30% app store commission means more of each sale stays with the studio. International payment options make buying straightforward wherever a player is, and with the technical side handled, Nimblebit is back to making games.

The web store for Nimblebit's Tiny Tower.
The web store for Nimblebit's Tiny Tower.

What they used

Web store for mobile games
A complete storefront for selling in-app purchases outside the app stores.
Store builder
Drag-and-drop building with no code, so a game gets a web presence without a web team.
Customisable checkout
250+ international payment methods, tax compliance, and a checkout that matches the game.

Pricing

5% + 50¢

per sale, and nothing else

Negotiable at higher sales volume.

No monthly fee. No minimum. No card to get started.

One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.

  • Payment processing
  • Tax calculation and filing
  • Fraud screening
  • Chargeback handling
  • Store builder and hosting
  • Every platform feature

Open a web store for your game

Sell in-app purchases direct, keep the app store's cut, and let us handle payments and tax in every market you reach.

No upfront costs. No credit card required.