Nimblebit sells Tiny Tower purchases direct, and keeps the 30%.
After Apple's IDFA changes made acquisition harder and app store commission kept taking its cut, Nimblebit and Superscale opened a web store instead.
- California, USA and Bratislava, Slovakia
- Mobile gaming
- $100,000+ saved against building their own store
- A few hours to get the store running
- 30% app store commission avoided on direct sales
The challenge
Nimblebit Studio has been making games in California since 2008, with a player-first approach that produced Tiny Tower and an audience all over the world. Growing revenue from that audience had become harder for two reasons at once.
Apple's changes to the Identifier for Advertisers made it much harder to target and acquire new users effectively. At the same time, app stores continued to take a significant cut of every in-app purchase, which limits how much can be reinvested in the games themselves.
The solution
Superscale, who specialise in scaling mobile games, suggested selling in-game items directly to players through a web store and bypassing app store fees altogether. The obstacle was that building one from scratch is expensive and slow.
Fungies provides a web store built for mobile games, so there was nothing to build. It includes search so players can find the item they want, a checkout that does not get in the way, and game asset integration so the store matches how the game looks.
Global tax compliance and 250+ payment methods came with it, which matters for a player base spread across the world.
The results
The store went live at shop.nimblebit.com in a few hours, and saved Nimblebit over $100,000 against the cost of developing their own.
Avoiding the 30% app store commission means more of each sale stays with the studio. International payment options make buying straightforward wherever a player is, and with the technical side handled, Nimblebit is back to making games.
What they used
- Web store for mobile games
- A complete storefront for selling in-app purchases outside the app stores.
- Store builder
- Drag-and-drop building with no code, so a game gets a web presence without a web team.
- Customisable checkout
- 250+ international payment methods, tax compliance, and a checkout that matches the game.
5% + 50¢
per sale, and nothing else
Negotiable at higher sales volume.
No monthly fee. No minimum. No card to get started.
One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.
- ✓ Payment processing
- ✓ Tax calculation and filing
- ✓ Fraud screening
- ✓ Chargeback handling
- ✓ Store builder and hosting
- ✓ Every platform feature
More customer stories
Software and AI
Games
Open a web store for your game
Sell in-app purchases direct, keep the app store's cut, and let us handle payments and tax in every market you reach.