A site for your game, without a plugin stack to maintain.
The usual game site is a theme, a page builder, a gallery plugin, a payment plugin and a host — five things that need updating and one combination that breaks on a Friday. This is the site, the hosting and the shop as a single thing you edit in a browser.
00 min- to a published page
00 - plugins to keep updated
- $
00 - hosting bill
00 %- store cut you keep by selling on it
What you stop dealing with

No theme hunt
Start from a layout meant for a game — hero art, trailer, screenshots, features, wishlist links — instead of adapting a template built for a consultancy and fighting it about where the video goes.

No hosting to arrange
The site is served for you. There is no server to patch, no bill that scales with a launch-day traffic spike, and nothing that goes down while you are asleep in another timezone.

The shop is part of the page
Keys, editions, in-game items and bundles sell from the same site, with checkout and tax already handled. There is no payment plugin to configure and no gateway account to apply for.

Found by the people looking
A sitemap, SEO settings and a Google Merchant feed are generated with the site, and pages can be translated into other languages — which matters when a game's audience is not where the studio is.
Getting the site up
- 01
Open the builder
It works before you sign up, so you can see your game's page take shape before creating anything.
- 02
Drop in the art and copy
Hero image, trailer, screenshots, the pitch. Sections are added and reordered without touching a template file.
- 03
Add what you are selling
Keys, editions, in-game items, a soundtrack. The product pages come from the same catalogue as the rest of the platform.
- 04
Publish and point your domain
Live immediately on a subdomain, or on your own domain once it is connected through Cloudflare.
Why bother having your own site at all
Two minutes on the case for selling direct rather than only through a marketplace. It is an overview rather than a tour of the editor — for that, the builder opens without an account, so it is quicker to try than to watch.
You could do all of this yourself
Selling digital goods across borders means registering for tax in each market, wiring up a tax engine, and answering for every dispute. As your Merchant of Record, that is our name on the paperwork instead of yours.
What you can put on it
- Page sections
- Text, image, video, gallery, slider, feature points and recent products, each styled independently.
- Arbitrary pages
- Devlog, press kit, roadmap, EULA, support page — add as many as the game needs, all in the same editor.
- Header and footer control
- Menus, links and branding across the whole site, edited once rather than per page.
- Your own domain
- Publish on a Fungies subdomain to start, then move to the domain you already own for the game.
- Product and store pages
- A built-in product page with review categories, plus an explore and search page for a larger catalogue.
- Mobile by default
- Layouts are responsive as built, so a link shared into a Discord on someone's phone still looks intentional.
5% + 50¢
per sale, and nothing else
Negotiable at higher sales volume.
No monthly fee. No minimum. No card to get started.
One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.
- ✓ Payment processing
- ✓ Tax calculation and filing
- ✓ Fraud screening
- ✓ Chargeback handling
- ✓ Store builder and hosting
- ✓ Every platform feature
Teams like yours, already shipping
All customer stories →Lantana Games
A self-distribution web shop, set up in minutes
An award-winning Boston studio added Steam key sales on its own site and made it a core distribution channel.
Madmind Studio
Selling horror games Steam is awkward about
The studio behind Agony and Succubus opened its own storefront, keeping more of each sale and finally seeing who its players are.
Abrams Studios
A three-person studio with its own storefront
The makers of Morels: The Hunt added a branded shop to their existing site with no upfront cost and no maintenance.
Website builder questions
More for game studios
- Game studios → Own your distribution and keep the store's cut.
- Game keys web shop → Sell Steam and Epic keys straight to players.
- Web store for mobile games → Take IAP direct and skip the app-store commission.
- In-game store → Unity and Unreal SDKs, synced with your website.
- Developer dashboard → Assets, players, and payment methods in one console.
- Payment integration → Payments already wired, in the game and on the web.
- Managed user acquisition → We run the shop and the campaigns behind it.
Build your game's site this afternoon
Open the builder without signing up, lay out the page, and add a shop to it when you are ready.








