Sell your keys on the traffic you already paid for.
Players search your game by name and land on your site. Today that page sends them to a storefront that keeps 30% of the sale. A web shop on the same domain sells them the key directly, delivers it automatically, and keeps the customer.
00 %- store commission you stop handing over
00 - Steam keys a released game can self-distribute
00 +- ways a player can pay
- $
00 - to open the shop
Why a web shop is the cheapest revenue you will add

The traffic is already there
Nobody has to be acquired. People looking for your game find your site on their own, and right now that visit is worth a click-through to somebody else's storefront. A shop on the page converts the same visitor at full margin.

Keys handle themselves
Upload keys in bulk and they stay encrypted at rest. One is released only when a purchase completes, then emailed automatically. No spreadsheet, no manual sending, no keys sitting in plain text in a document.

The buyer becomes yours
A marketplace sale gives you a payout and a number. A direct sale gives you an email address you can export, which is the difference between announcing your next game and hoping the algorithm does it.

Tax is not your problem
Selling a key to a player in Germany, Japan or Brazil creates a tax obligation somewhere. We are the legal seller on the transaction, so the registrations and filings are ours and you receive net revenue.
From keys in a spreadsheet to keys being sold
- 01
Build the shop
The store builder opens without an account, so you can lay out the product page before committing to anything.
- 02
Upload the keys
Import the batch you already have. They are encrypted immediately and held until a sale releases one.
- 03
Connect a payout account
Add the account that should receive money. This is also where the identity checks happen.
- 04
Point your site at it
Swap the buy button on your existing page. The next player who searches your game buys from you.
You could do all of this yourself
Selling digital goods across borders means registering for tax in each market, wiring up a tax engine, and answering for every dispute. As your Merchant of Record, that is our name on the paperwork instead of yours.
What the shop does
- Bulk key upload
- Import a batch, and stock is tracked as it sells. Keys are encrypted on upload and only decrypted for the buyer.
- Instant email delivery
- The key reaches the player the moment payment clears, and stays available to them in the portal afterwards.
- Editions and bundles
- Variants cover standard, deluxe and soundtrack editions on one product page rather than three.
- Discounts and sales
- Run a launch discount or a seasonal sale with codes, without waiting for a platform's sale calendar.
- Your domain
- The shop publishes on a domain you own, so the URL you put in a trailer description belongs to you.
- Payouts to your account
- Money settles into your own connected payout account, daily by default, in over 110 countries.
5% + 50¢
per sale, and nothing else
Negotiable at higher sales volume.
No monthly fee. No minimum. No card to get started.
One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.
- ✓ Payment processing
- ✓ Tax calculation and filing
- ✓ Fraud screening
- ✓ Chargeback handling
- ✓ Store builder and hosting
- ✓ Every platform feature
Teams like yours, already shipping
All customer stories →Madmind Studio
Selling horror games Steam is awkward about
The studio behind Agony and Succubus opened its own storefront, keeping more of each sale and finally seeing who its players are.
Lantana Games
A self-distribution web shop, set up in minutes
An award-winning Boston studio added Steam key sales on its own site and made it a core distribution channel.
Abrams Studios
A three-person studio with its own storefront
The makers of Morels: The Hunt added a branded shop to their existing site with no upfront cost and no maintenance.
What studios ask about selling keys
More for game studios
- Game studios → Own your distribution and keep the store's cut.
- Web store for mobile games → Take IAP direct and skip the app-store commission.
- In-game store → Unity and Unreal SDKs, synced with your website.
- Game website builder → Launch a game site from a template, no code.
- Developer dashboard → Assets, players, and payment methods in one console.
- Payment integration → Payments already wired, in the game and on the web.
- Managed user acquisition → We run the shop and the campaigns behind it.
Put a buy button on your own game's page
Upload your keys, connect payouts, and stop paying a storefront for visitors who came looking for you.





