Abrams Studios sells direct with a team of three.
A small studio making family-friendly games wanted a storefront that matched their site, cost nothing to keep running, and needed no developer.
- Indiana, USA
- Indie games
- 3 people in the whole studio
- Zero upfront cost to launch the shop
- 24h payout cycle into their own account
The challenge
Abrams Studios build games out of a shared love of the outdoors — Morels: The Hunt came from personal experience rather than a trend — and aim at safe, immersive games a whole family can play.
Wes Abrams and a team of two wanted to sell Steam keys directly to players as an extension of abramsstudios.com, so the branding stayed theirs. Two things stood in the way. With three people, a high-maintenance commerce platform was not financially viable. And whatever they used had to look like the rest of their site rather than an obvious bolt-on.
The solution
The free website builder let them set the fonts and colours to match their existing brand, so the shop reads as part of abramsstudios.com rather than somewhere else players get sent.
There was nothing to pay up front and nothing to configure at length — no developer time, no plugin stack. Payments are integrated natively, and payouts land every 24 hours, which for a studio this size is the difference between having working capital and waiting for it.
The developer dashboard records anyone who logs in or leaves an email at the cart, and exports that list to CSV for later campaigns.
The results
Abrams Studios saw meaningful early sales, and more importantly built a direct relationship with their players rather than reaching them through an intermediary.
With no maintenance cost to cover, the return was immediate: every sale is profit rather than the first step towards paying off the platform. For a three-person studio, that is a rare position to be in.
What they used
- Free website builder
- A free editor and builder for indie developers, with fonts and colours set to match an existing site.
- Integrated payments
- A customisable checkout with payments built in and payouts every 24 hours.
- Developer dashboard
- Players, orders, and games in one place, with email capture exportable to CSV.
5% + 50¢
per sale, and nothing else
Negotiable at higher sales volume.
No monthly fee. No minimum. No card to get started.
One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.
- ✓ Payment processing
- ✓ Tax calculation and filing
- ✓ Fraud screening
- ✓ Chargeback handling
- ✓ Store builder and hosting
- ✓ Every platform feature
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Launch a store with nothing to pay up front
No setup cost, no monthly fee, and no maintenance — just a commission when a player actually buys something.