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Games · Managed store

Hand us the web shop, keep making the game.

A direct channel earns more per sale and costs attention you would rather spend on the build. Under the managed model our team runs the storefront and the campaigns pointed at it, and takes the campaign risk on our own budget.

No upfront costs. No credit card required.

Already selling with Fungies

0
job left for you: upload what you sell
0%
store commission the channel avoids
$0
campaign budget from you
0+
payment methods on the shop

What the managed model covers

001
Operations

Store management

Layout, product pages, pricing presentation, bundles, seasonal changes and the day-to-day upkeep of the shop. Your only job is uploading the keys, assets or items you want sold.

002
Acquisition

Campaigns on our budget

Performance marketing across the channels that fit the game — search, social, video. We fund and run them, which means we carry the downside of a campaign that does not work.

003
Growth

Strategy that matches yours

The shop is part of your brand, not a discount outlet bolted onto it. Positioning, pricing and promotional timing are agreed with you rather than optimised in isolation.

004
Included

The platform underneath

Everything the self-serve product does still applies: key delivery, in-game SDKs, 250+ payment methods, and us as Merchant of Record handling tax worldwide.

The dashboard showing store revenue and campaign-driven order volume over time.
You keep the console and the numbers. We do the work behind them.

How an engagement starts

  1. 01

    Talk to us first

    This one is not self-serve. We look at the game, the traffic it already has and whether a managed channel is worth running.

  2. 02

    We build the shop

    Storefront, product pages, branding and domain, set up against your existing site rather than beside it.

  3. 03

    You upload what sells

    Keys, in-game assets, bundles, subscriptions. This is the part that has to come from the studio.

  4. 04

    Campaigns go live

    We run and fund acquisition against the shop, and you watch the result in the same dashboard as everything else.

Merchant of Record

You could do all of this yourself

Selling digital goods across borders means registering for tax in each market, wiring up a tax engine, and answering for every dispute. As your Merchant of Record, that is our name on the paperwork instead of yours.

What it takes
Fungies
Processor only
01 Tax registration
None needed — we are already registered.
You register for VAT and sales tax per market.
02 Tax calculation
Real-time rates on every transaction.
You wire up a tax engine and maintain it.
03 Remittance
We file and pay the authorities directly.
You file monthly, quarterly, and annually.
04 Audits
We answer the tax authority.
You keep the records and take the questions.
05 Chargebacks
Disputes and fraud handled for you.
Your team fights each case.
06 Pricing
One commission, only when you sell.
Processor fee plus tax software plus consultants.
07 Accounting
You receive net revenue.
Gross receipts plus a tax liability to track.

Who this suits

Small teams without a marketer
Studios where the person who would run campaigns is also the person shipping the patch.
Games with existing traffic
A title already getting organic search and video attention that nobody has time to convert.
Launches with a fixed window
A release date where the storefront and the campaigns have to be ready at once rather than iterated later.
Back catalogue
Older titles still selling steadily, where a direct channel adds margin without needing new development.
Studios testing direct sales
Teams who want the channel proven before committing internal headcount to running it.
Publishers with several titles
One arrangement covering multiple shops rather than a storefront project per game.

Pricing

5% + 50¢

per sale, and nothing else

Negotiable at higher sales volume.

No monthly fee. No minimum. No card to get started.

One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.

  • Payment processing
  • Tax calculation and filing
  • Fraud screening
  • Chargeback handling
  • Store builder and hosting
  • Every platform feature

Managed store questions

Let someone else run the shop

Talk to us about whether a managed store fits your game, and what we would run behind it.

No upfront costs. No credit card required.