Fungies
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Dashboard and reporting

One console for the store, the catalogue and the money.

Running a direct channel usually means a storefront admin, an analytics tab, a payment provider's portal and a spreadsheet reconciling the three. This is those in one place — what sold, what tax and commission came off it, and what is actually landing in your account — and it is the same console whether the sale came from your website or from inside the game.

No upfront costs. No credit card required.

Already selling with Fungies

0
console for web and in-game sales
0h
default payout cycle
0+
payment methods to switch on
$0
monthly platform fee

What you can actually see and do

001
Analytics

Revenue you can read

Every order lists its value, the tax collected and the commission taken, so net revenue is a figure rather than an estimate. Headline numbers carry their change against the previous period, and renewals are tracked apart from one-off sales.

002
Products

The whole catalogue

Keys, editions, in-game items, currency packs, bundles and subscriptions in one list, feeding both the web store and the SDK so there is no second place to update.

003
Customers

Players and orders

Order history, customer records, refunds and key reissues. Exportable, because the customer relationship being yours is the point of selling direct.

004
Config

The plumbing, in settings

Domain, branding, payment methods, tax display, SDK API keys, webhook endpoints and team members. All the things that are otherwise four different vendors' control panels.

The developer dashboard showing revenue, recent orders and active products.
Revenue, orders and catalogue on one screen.
The orders view with per-order customer, amount, tax and fulfilment detail.
Every transaction, with the buyer and what they received.

Getting oriented

  1. 01

    Create a workspace

    No card and no upfront cost. Verification comes later, when you want money to arrive.

  2. 02

    Add what you sell

    Products, offers and prices. Everything downstream — the store, the SDK, the API — reads this catalogue.

  3. 03

    Connect payouts and a domain

    Where the money goes and where the shop lives. Both are settings rather than projects.

  4. 04

    Wire up the developer side

    Issue API keys for the Unity or Unreal SDK, register a webhook endpoint, and test it with a synthetic event.

Merchant of Record

You could do all of this yourself

Selling digital goods across borders means registering for tax in each market, wiring up a tax engine, and answering for every dispute. As your Merchant of Record, that is our name on the paperwork instead of yours.

What it takes
Fungies
Processor only
01 Tax registration
None needed — we are already registered.
You register for VAT and sales tax per market.
02 Tax calculation
Real-time rates on every transaction.
You wire up a tax engine and maintain it.
03 Remittance
We file and pay the authorities directly.
You file monthly, quarterly, and annually.
04 Audits
We answer the tax authority.
You keep the records and take the questions.
05 Chargebacks
Disputes and fraud handled for you.
Your team fights each case.
06 Pricing
One commission, only when you sell.
Processor fee plus tax software plus consultants.
07 Accounting
You receive net revenue.
Gross receipts plus a tax liability to track.

In the console

Product management
Create and price products, add variants and offers, upload keys and assets, and take things off sale.
Order and refund handling
Look up an order, issue a full or partial refund, and see what was delivered against it.
Order search and filters
Filter by paid, pending, failed, refunded, partially refunded, cancelled or expired, and search by order number, ID or customer email.
Revenue reporting
Revenue, net revenue, new users, sold items and renewals, each against the previous period, with gross, tax, fee and net separated.
Abandoned carts
Where buyers dropped out of checkout, so a pricing or payment-method problem shows up as data rather than a hunch.
Payout settings
Connect the account that receives money and choose daily, weekly, monthly or manual scheduling.
Store and domain settings
Branding, custom domain, SEO settings and the store builder itself, reached from the same place.
Developer keys and webhooks
API keys for the SDKs and server integrations, plus webhook endpoints with delivery history and retries.
Team access
Multiple members on a workspace, so the person handling support is not sharing a login with the person handling releases.

Pricing

5% + 50¢

per sale, and nothing else

Negotiable at higher sales volume.

No monthly fee. No minimum. No card to get started.

One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.

  • Payment processing
  • Tax calculation and filing
  • Fraud screening
  • Chargeback handling
  • Store builder and hosting
  • Every platform feature

Dashboard questions

See the whole channel in one place

Create a workspace, add a product, and watch a test sale land in the console before you go live.

No upfront costs. No credit card required.