The payment integration is already written.
Integrating payments into a game usually means a gateway account, a certification conversation, a tax question nobody on the team can answer, and a fortnight of work that adds nothing to the game. That work is done — you connect an account and start selling.
00 +- payment methods available to players
00 - steps from signup to accepting money
00 - card details touching your servers
00 +- countries you can be paid in
What is already done for you

No gateway application
We hold the master merchant account and your workspace owns a connected sub-account. There is no acquiring underwriting to wait on before you can build and test a store.

Card data never touches you
Payment entry happens on a surface we serve and certify, whether that is the hosted page, an overlay, an embedded frame or the flow the SDK opens. Nothing sensitive passes through your servers or your game client.

Methods per player, not per config
What a player is offered is picked from their country and the charging currency — cards and wallets everywhere, bank redirects, vouchers, buy-now-pay-later, PayPal, Korean methods, crypto where relevant.

Tax is inside the integration
The hardest part of taking money internationally is not the charge, it is being registered where the buyer is. We are the legal seller, so that registration and its filings are ours.
Three steps to accepting money
- 01
Create an account
No card, no upfront cost, and the store builder works before you even sign up.
- 02
Complete payout onboarding
Connect the account that receives your money and pass its identity checks. This is the only gate, and it is at the point of being paid rather than the point of building.
- 03
Start selling
Point a link, a button, an SDK call or an API request at the checkout. Players can pay in over 250 ways from that moment.
You could do all of this yourself
Selling digital goods across borders means registering for tax in each market, wiring up a tax engine, and answering for every dispute. As your Merchant of Record, that is our name on the paperwork instead of yours.
Ways to take the payment
- A plain link
- The hosted checkout is a URL. It works from a website, a Discord, an email or a launcher with no integration at all.
- An HTML attribute
- Add a checkout URL to a button and load the SDK script. The overlay opens over your existing page.
- Embedded in your layout
- Render the checkout inline inside an element you control, when a modal is the wrong shape for the flow.
- Unity and Unreal SDKs
- Open the payment flow from inside the game, drawing on the same catalogue as the web store.
- REST API and webhooks
- Products, offers, orders, payments and subscriptions at api.fungies.io/v0, with signed webhooks for fulfilment.
- Sandbox first
- Test payments and a full sandbox mode let you run the whole flow, including a renewal, before a real card is charged.
5% + 50¢
per sale, and nothing else
Negotiable at higher sales volume.
No monthly fee. No minimum. No card to get started.
One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.
- ✓ Payment processing
- ✓ Tax calculation and filing
- ✓ Fraud screening
- ✓ Chargeback handling
- ✓ Store builder and hosting
- ✓ Every platform feature
Teams like yours, already shipping
All customer stories →TextToVideo.bot
Weeks of payment work, done in minutes
An AI video generation platform launched its subscription business without writing a payment integration at all.
RenderAI
From days of integration to a couple of minutes
An AI image platform replaced a slow manual payment process with three subscription tiers and an overlay checkout.
Nimblebit and Superscale
A Tiny Tower web store, built in hours
Nimblebit sells in-app purchases directly to players instead of paying a 30% app store commission on every one.
Payment integration questions
More for game studios
- Game studios → Own your distribution and keep the store's cut.
- Game keys web shop → Sell Steam and Epic keys straight to players.
- Web store for mobile games → Take IAP direct and skip the app-store commission.
- In-game store → Unity and Unreal SDKs, synced with your website.
- Game website builder → Launch a game site from a template, no code.
- Developer dashboard → Assets, players, and payment methods in one console.
- Managed user acquisition → We run the shop and the campaigns behind it.
Skip the integration and take a test payment
Create a workspace, open a checkout, and run a sandbox purchase through it before writing anything.





