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Games · Payments

The payment integration is already written.

Integrating payments into a game usually means a gateway account, a certification conversation, a tax question nobody on the team can answer, and a fortnight of work that adds nothing to the game. That work is done — you connect an account and start selling.

No upfront costs. No credit card required.

Already selling with Fungies

0+
payment methods available to players
0
steps from signup to accepting money
0
card details touching your servers
0+
countries you can be paid in

What is already done for you

001
Onboarding

No gateway application

We hold the master merchant account and your workspace owns a connected sub-account. There is no acquiring underwriting to wait on before you can build and test a store.

002
Compliance

Card data never touches you

Payment entry happens on a surface we serve and certify, whether that is the hosted page, an overlay, an embedded frame or the flow the SDK opens. Nothing sensitive passes through your servers or your game client.

003
Local methods

Methods per player, not per config

What a player is offered is picked from their country and the charging currency — cards and wallets everywhere, bank redirects, vouchers, buy-now-pay-later, PayPal, Korean methods, crypto where relevant.

004
Merchant of Record

Tax is inside the integration

The hardest part of taking money internationally is not the charge, it is being registered where the buyer is. We are the legal seller, so that registration and its filings are ours.

A game store checkout showing local payment methods and a tax-inclusive total.
The payment surface is built and certified. You point at it.

Three steps to accepting money

  1. 01

    Create an account

    No card, no upfront cost, and the store builder works before you even sign up.

  2. 02

    Complete payout onboarding

    Connect the account that receives your money and pass its identity checks. This is the only gate, and it is at the point of being paid rather than the point of building.

  3. 03

    Start selling

    Point a link, a button, an SDK call or an API request at the checkout. Players can pay in over 250 ways from that moment.

Merchant of Record

You could do all of this yourself

Selling digital goods across borders means registering for tax in each market, wiring up a tax engine, and answering for every dispute. As your Merchant of Record, that is our name on the paperwork instead of yours.

What it takes
Fungies
Processor only
01 Tax registration
None needed — we are already registered.
You register for VAT and sales tax per market.
02 Tax calculation
Real-time rates on every transaction.
You wire up a tax engine and maintain it.
03 Remittance
We file and pay the authorities directly.
You file monthly, quarterly, and annually.
04 Audits
We answer the tax authority.
You keep the records and take the questions.
05 Chargebacks
Disputes and fraud handled for you.
Your team fights each case.
06 Pricing
One commission, only when you sell.
Processor fee plus tax software plus consultants.
07 Accounting
You receive net revenue.
Gross receipts plus a tax liability to track.

Ways to take the payment

A plain link
The hosted checkout is a URL. It works from a website, a Discord, an email or a launcher with no integration at all.
An HTML attribute
Add a checkout URL to a button and load the SDK script. The overlay opens over your existing page.
Embedded in your layout
Render the checkout inline inside an element you control, when a modal is the wrong shape for the flow.
Unity and Unreal SDKs
Open the payment flow from inside the game, drawing on the same catalogue as the web store.
REST API and webhooks
Products, offers, orders, payments and subscriptions at api.fungies.io/v0, with signed webhooks for fulfilment.
Sandbox first
Test payments and a full sandbox mode let you run the whole flow, including a renewal, before a real card is charged.

Pricing

5% + 50¢

per sale, and nothing else

Negotiable at higher sales volume.

No monthly fee. No minimum. No card to get started.

One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.

  • Payment processing
  • Tax calculation and filing
  • Fraud screening
  • Chargeback handling
  • Store builder and hosting
  • Every platform feature

Payment integration questions

Skip the integration and take a test payment

Create a workspace, open a checkout, and run a sandbox purchase through it before writing anything.

No upfront costs. No credit card required.