Fungies
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Customer stories

You're in good company.

Game studios, SaaS teams, and creators who decided to sell direct — what they were up against, what they built, and what it changed.

No upfront costs. No credit card required.

Featured story

SaaS Miami, Florida, USA

Leadsin.io

A hosted checkout with no payment infrastructure to build

A lead generation platform started taking monthly and yearly subscriptions without standing up any payment infrastructure of its own.

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Zero
tax registrations of their own
Hosted
checkout, branded but not self-built
Monthly or yearly
billing offered from day one
“We work with quite a few merchants of record, but none comes close to the support and speed of implementation of Fungies.”
Vadim Finayev Head of Growth

Every customer story

SaaS United Arab Emirates

Viewbot.tv

Merchant of Record billing, live in one session

The engagement platform for Twitch and Kick streamers moved its whole subscription business onto a checkout that matches its own dark theme.

1 session from first API call to live payments
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AI SaaS Canada

TextToVideo.bot

Weeks of payment work, done in minutes

An AI video generation platform launched its subscription business without writing a payment integration at all.

Minutes to stand up subscription plans
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AI SaaS Uruguay

RenderAI

From days of integration to a couple of minutes

An AI image platform replaced a slow manual payment process with three subscription tiers and an overlay checkout.

Minutes to replace a days-long integration
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Mobile gaming California, USA and Bratislava, Slovakia

Nimblebit and Superscale

A Tiny Tower web store, built in hours

Nimblebit sells in-app purchases directly to players instead of paying a 30% app store commission on every one.

$100,000+ saved against building their own store
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PC games Bydgoszcz, Poland

Madmind Studio

Selling horror games Steam is awkward about

The studio behind Agony and Succubus opened its own storefront, keeping more of each sale and finally seeing who its players are.

Up to 90% of sales revenue retained
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Indie games Boston, USA

Lantana Games

A self-distribution web shop, set up in minutes

An award-winning Boston studio added Steam key sales on its own site and made it a core distribution channel.

Minutes from starting the builder to a live shop
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Indie games Indiana, USA

Abrams Studios

A three-person studio with its own storefront

The makers of Morels: The Hunt added a branded shop to their existing site with no upfront cost and no maintenance.

3 people in the whole studio
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Digital goods Sweden

FreeVocals.com

Off WordPress, and off the plugin treadmill

A vocal sample marketplace left a WordPress stack behind and stopped paying subscriptions for the privilege of selling.

50 GB per file, for full-quality sample packs
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Blockchain gaming Singapore

Ultimate Battle Arena

A trading card game where the cards were tokens

An early build project: a turn-based card game on Polygon, with wallet sign-in and every card minted as an NFT the player actually owned.

Polygon chain the prototype ran on
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NFT marketplace Singapore

Ulti Arena

A multi-vendor marketplace other studios could rebrand

An early build project: a marketplace for game assets across four chains, built so another studio could deploy its own on top of the same architecture.

4 EVM networks supported
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What customers say changed

01

Speed of implementation

Vadim Finayev, Head of Growth at Leadsin.io: "We work with quite a few merchants of record, but none comes close to the support and speed of implementation of Fungies."

02

Cost that moves with revenue

David Elliott, Creative Director at FreeVocals.com: "Taking a small percentage of sales, instead of charging a subscription for every environment and plugin, is refreshing."

03

Fit for a software business

Elnura Abdimanap Kyzy, Founder of TextToVideo.bot: "The platform is user-friendly, integrates easily with APIs and webhooks, and simplifies managing digital products and subscriptions."

04

Someone answering

Francisco Magnone Rienzi, Founder of Renderai.app: "Fast setup, competitive pricing, and real humans providing quick answers."

Pricing

5% + 50¢

per sale, and nothing else

Negotiable at higher sales volume.

No monthly fee. No minimum. No card to get started.

One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.

  • Payment processing
  • Tax calculation and filing
  • Fraud screening
  • Chargeback handling
  • Store builder and hosting
  • Every platform feature

About these stories

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A storefront, a checkout, and worldwide tax compliance. It takes about five minutes and costs nothing until you make a sale.

No upfront costs. No credit card required.