You're in good company.
Game studios, SaaS teams, and creators who decided to sell direct — what they were up against, what they built, and what it changed.
Leadsin.io
A hosted checkout with no payment infrastructure to build
A lead generation platform started taking monthly and yearly subscriptions without standing up any payment infrastructure of its own.
Read the full story →- Zero
- tax registrations of their own
- Hosted
- checkout, branded but not self-built
- Monthly or yearly
- billing offered from day one
“We work with quite a few merchants of record, but none comes close to the support and speed of implementation of Fungies.”
Vadim Finayev Head of Growth Every customer story
Viewbot.tv
Merchant of Record billing, live in one session
The engagement platform for Twitch and Kick streamers moved its whole subscription business onto a checkout that matches its own dark theme.
TextToVideo.bot
Weeks of payment work, done in minutes
An AI video generation platform launched its subscription business without writing a payment integration at all.
RenderAI
From days of integration to a couple of minutes
An AI image platform replaced a slow manual payment process with three subscription tiers and an overlay checkout.
Nimblebit and Superscale
A Tiny Tower web store, built in hours
Nimblebit sells in-app purchases directly to players instead of paying a 30% app store commission on every one.
Madmind Studio
Selling horror games Steam is awkward about
The studio behind Agony and Succubus opened its own storefront, keeping more of each sale and finally seeing who its players are.
Lantana Games
A self-distribution web shop, set up in minutes
An award-winning Boston studio added Steam key sales on its own site and made it a core distribution channel.
Abrams Studios
A three-person studio with its own storefront
The makers of Morels: The Hunt added a branded shop to their existing site with no upfront cost and no maintenance.
FreeVocals.com
Off WordPress, and off the plugin treadmill
A vocal sample marketplace left a WordPress stack behind and stopped paying subscriptions for the privilege of selling.
Ultimate Battle Arena
A trading card game where the cards were tokens
An early build project: a turn-based card game on Polygon, with wallet sign-in and every card minted as an NFT the player actually owned.
Ulti Arena
A multi-vendor marketplace other studios could rebrand
An early build project: a marketplace for game assets across four chains, built so another studio could deploy its own on top of the same architecture.
What customers say changed
Speed of implementation
Vadim Finayev, Head of Growth at Leadsin.io: "We work with quite a few merchants of record, but none comes close to the support and speed of implementation of Fungies."
Cost that moves with revenue
David Elliott, Creative Director at FreeVocals.com: "Taking a small percentage of sales, instead of charging a subscription for every environment and plugin, is refreshing."
Fit for a software business
Elnura Abdimanap Kyzy, Founder of TextToVideo.bot: "The platform is user-friendly, integrates easily with APIs and webhooks, and simplifies managing digital products and subscriptions."
Someone answering
Francisco Magnone Rienzi, Founder of Renderai.app: "Fast setup, competitive pricing, and real humans providing quick answers."
5% + 50¢
per sale, and nothing else
Negotiable at higher sales volume.
No monthly fee. No minimum. No card to get started.
One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.
- ✓ Payment processing
- ✓ Tax calculation and filing
- ✓ Fraud screening
- ✓ Chargeback handling
- ✓ Store builder and hosting
- ✓ Every platform feature
About these stories
Start your own story
A storefront, a checkout, and worldwide tax compliance. It takes about five minutes and costs nothing until you make a sale.