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wr4kwy

The Superfluous

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Author: Voided Pixels Studio Author Email: [email protected] About The Game: Sci-Fi - I love reading all types of science fiction {Asimov, Niven, Heinlein, Card, Howey, Clark, Wells, etc.} and have always tried to find away to include that genre in my games. Rogue-like - This game is more like a rogue-lite. There is perma-death if your squad members die: but gear-levels and game progress are persistent. Progress - Your squad mates gain levels through progressing through the cave, killing enemies, unlocking lore, missions, etc. Each level will unlock Perks giving your squad mate special abilities or passive bonuses. These perks are lost when squad dies. Cave Diving - Without divulging too much of the story, this game takes place on a giant asteroid. Inside this asteroid are many dangers and rewards for your men/women to find. Story - Humor is the keyword here. More on this later Platformer - Side scrolling, cave diving, rocket jumping. It's All About The Story: All games should have a story. Story is everything. Story can motivate and inspire or just be something fun and entertaining. In this game I am shooting for the later. I know, I know, Indie games should make us feel something to be 'successful' (or so it seems to me nowadays); and I enjoy games with really in-depth emotional stories... but sometimes I just want to laugh and blow stuff up.

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Windows

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Linux

Price:

Paid

$5 or less

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