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Dialogue: A Writer's Story

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Author: Tea-Powered Games The game consists of various types of conversations with different mechanics. Active conversations occur in real-time, and the effect of Lucille's statements can be modified through her equipped Focus. Exploratory conversations map different subjects spatially, allowing for backtracking and finding new paths, while emails can be arranged and edited. Dialogue combines ease and depth of play to provide a well-rounded narrative experience grounded in everyday life. The game is fully voice acted, with a relaxing soundtrack and European cartoon-inspired characters. A playthrough of Dialogue takes around 3-6 hours. The story in Dialogue is grounded in real life challenges and tensions, telling the story of relatable but interesting characters. We have drawn from our personal experiences to talk about the difficulties involved in two major areas. The first is the creative process, both in Lucille's writing of her novel, and other people's reactions to it. The player will have insight into Lucille's struggles and triumphs as she changes characters, creates twists in the story and struggles to find a satisfying conclusion. The second is how real scientific research is carried out, how it is seen by people outside of the research community. Adrian's year is focused on working with his unruly cells, and the player will get to experience the worries and joys of being a researcher.








Interactive Fiction

Visual Novel

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