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Development of an RPG – Diablo Mobile Clone – Part 2
Some Common Nodes and Navigation Through Game Loop Custom Button Design For this game we are not using Godot’s build in node/class “Button” as option for our in-game buttons, nor we will use it’s theming features. Instead, we are going to create our own Button, flexible enough for reuse anywhere in the game. With few...
Development of an RPG – Part 1: Diablo Clone for Mobile
Ideas Behind General Design of the Game Loop Importance of Scenes Architecture An RPG game commonly comes with dozens of scenes which needs to interact with each other, be present or not loaded at all during gameplay. Note: the whole codebase can be downloaded here. So it’s important to come up as far as we...
Strategies for Mobile F2P Monetization: Successful Implementations
Introduction The mobile free-to-play (F2P) model has revolutionized the gaming industry, offering players the opportunity to access games for free while generating revenue through various monetization strategies. This model has been particularly effective in mobile gaming, where developers have creatively employed a range of tactics to drive revenue. This article delves into the most effective...