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Optimize your game performance in Unity3D
Optimizing your applications is an essential process that underpins the entire development cycle. Hardware continues to evolve, and a game’s optimization – along with its art, game design, audio, and monetization strategy – plays a crucial role in shaping the player experience. If your game is highly optimized, it can pass the certification from platform-specific...
Stardew Valley clone with GoDot: Part 3
Info Popup One of the common things in games is some kind of text output when an in-game object such as icon is hovered with the mouse. “Info Popup” for Watering Can In the next part we will explain how to achieve this step by step with Godot. For the sake of explonation we will...
Undawn Indie Game Review: No Pulse
Zombie fiction hit a peak sometime in the early 2010s, but that hasn’t stopped people from beating the proverbial dead horse. And while zombie games have been made available in a steady stream for the past ten to fifteen years, it seems that the release of HBO’s The Last of Us somehow reignited the spark...