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Xsolla alternative

Their 5%, and the part that comes after the plus sign

Xsolla's marketing says 5%. Xsolla's own Pay Station and Site Builder pricing pages say 5% of transactions + cost of channel, and nowhere on their site defines what the cost of channel is.

No upfront costs. No credit card required.

Already selling with Fungies

The short answer

Xsolla is the most established merchant of record in games and for a large mobile title they are probably the right answer. Eighteen years of games-specific tax filing, payment coverage most providers cannot approach, and a suite around it — Login, Launcher, In-Game Store, Player Inventory, Offerwall and a creator network they put at 200,000 people. We are not going to pretend to match that. The reason a smaller studio might still choose us is the price you can actually verify. Their homepage says 5% and their product pricing pages say 5% of transactions plus cost of channel, a term their site never defines, which means the all-in cost is not knowable before you sign. Ours is 5% + 50¢ with no channel cost, no per-dispute fee, and payouts daily rather than monthly on contract terms.

Comparison of Fungies with Xsolla.
The Fungies store builder editing a game web store with currency packs and bundles.
A web store on your own domain, priced at one number.

Fungies and Xsolla, side by side

01 Merchant of Record
Fungies

Yes — we are the legal seller and we file.

Xsolla

Yes, through a licensing model. They sublicense your game and pay you royalties.

02 Headline rate
Fungies

5% + 50¢ per sale, all in. Negotiable at higher sales volume.

Xsolla

5% on marketing pages. 5% + cost of channel on the Pay Station and Site Builder pricing pages.

03 Cost of the payment method
Fungies

Included. No separate channel charge.

Xsolla

Cost of channel. Not defined or priced anywhere on their site.

04 Chargebacks
Fungies

No per-dispute fee. Our dispute rate is 0.04%.

Xsolla

$7–15 per card chargeback, $10 for PayPal, deducted from your account. $0 on other methods.

05 Getting paid
Fungies

Daily by default, into your own connected account.

Xsolla

Monthly, on the terms in your contract. They state they do not pay out early.

06 Payout minimum
Fungies

None.

Xsolla

Set in your contract, not published.

07 Signing up
Fungies

Self-serve. About 5 minutes to a working checkout.

Xsolla

Application and licensing agreement, reviewed in 1–3 business days.

08 Web store on your own domain
Fungies

Included — store builder, hosting and custom domain.

Xsolla

Included — Site Builder with custom domain and hosting. A signed contract is required to publish.

09 Payment method reach
Fungies

250+ across 150+ countries.

Xsolla

700+ on the Pay Station page, 1,000+ on the homepage. Far wider than ours.

10 Non-game products
Fungies

SaaS, apps, digital goods and games on one account.

Xsolla

Games only. Their own framing is the video game business engine.

Xsolla's pages state the rate two different ways. Their pricing page and homepage present 5% as the whole price; their Pay Station and Site Builder pricing pages say 5% of transactions + cost of channel, and a third page says fees starting from 5%. We have quoted the qualified version because it is the more specific one, and we could not find any page defining what a channel costs. If they publish that figure, this comparison should be read again against it.

Xsolla figures from Xsolla pricing Xsolla Pay Station pricing and additional transaction fees Xsolla fees and payouts FAQ checked 2 August 2026. Their pricing can change.

Where a smaller studio does better with us

01

One number, and it is the whole number

5% + 50¢ covers the card, the currency conversion, the tax filing, the fraud screening and the store. There is no second line called cost of channel that arrives once you are integrated. Xsolla's own product pricing pages add that term to the 5% and their site does not say what it comes to for any given payment method, which makes a genuine cost comparison impossible until you are already a customer.

02

Disputes are not deducted from your balance

Xsolla charges $7–15 for a card chargeback and $10 for PayPal, taken out of your publisher account, and describes them as the administrative cost of defending you. Their pricing page also says they assume all liability with the financial institutions. Both statements are theirs. On our side there is no per-dispute fee at all, and our platform dispute rate is 0.04% against the 0.7% at which card networks start monitoring sellers.

03

Money moves daily rather than monthly

Their payouts are monthly, the minimum threshold and timing live in your contract rather than on a page, and their FAQ says plainly that they do not pay out early. For a studio funding user acquisition out of revenue, a month is a long time. We pay daily by default into your own connected account, with no minimum, and you can switch to weekly, monthly or manual.

04

You can try it before anyone signs anything

Xsolla's flow is an application and a licensing agreement, reviewed in one to three business days, and their Site Builder FAQ is explicit that you must sign a contract before a site can be published. That is a fast approval by industry standards and it is still a contract before a live page. You can build a store with us, publish it on your own domain and take a real payment the same afternoon.

05

Games and everything else on one account

Plenty of studios also sell a tool, an asset pack or a subscription that is not a game. Xsolla is games only by design. We run web stores for mobile in-app purchases, Steam key delivery, in-game items and currency packs alongside ordinary SaaS and digital goods billing, on the same account and the same rate, which saves splitting your finances across two providers.

The other side of the argument

When Xsolla is the better call

No provider wins every case, and a comparison that pretends otherwise is not worth your time. Here is where Xsolla is the better answer.

You are a large mobile title going direct to player

Web shops for out-of-platform mobile purchases are the live commercial fight in games right now, and Xsolla has shipped hundreds of them for top-grossing titles, positioned as compliant with the US App Store ruling on external payments. If avoiding a 30% platform cut at scale is the project, that is their home ground and their track record is real.

Your players are outside the card economy

Cash kiosks, carrier billing, gift cards and regional wallets across 200+ geographies. If a meaningful share of your revenue comes from Southeast Asia, Latin America or the Middle East, their long tail of local methods will convert players that our 250+ methods will not reach, and that difference will dwarf any rate argument.

You want the whole games stack under one contract

Login, Launcher, In-Game Store, Player Inventory, Anti-Fraud, Offerwall and a Partner Network of around 200,000 creators, all under one agreement and, by their account, one price. We are a commerce layer. If you want player identity and creator monetisation from the same vendor, they have built it and we have not.

You need a named account manager with an SLA

They publish dedicated account management with a sub-12-hour response and sub-30-minute urgent response, 24/7 support and a 99.9% uptime guarantee. At volume, quote-only pricing also cuts in your favour. We negotiate at volume as well, so the sensible move is to get both numbers — but their reach may justify a higher one anyway.

What sellers say once they have switched

★★★★★ 4.8/5 from 10 reviews on G2
Vadim Finayev Head of Growth, Leadsin.io

“We work with quite a few merchants of record, but none comes close to the support and speed of implementation of Fungies. If you want a payment partner that actually gives you the feeling they want to work with you — rather than leaving you on read for three days or randomly restricting your account — you are in the right place.”

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David Elliott Creative Director, Freevocals.com

“I researched the options and Fungies was the best fit for functionality and customisation within a store builder you can connect to your own domain. Taking a small percentage of sales, instead of charging a subscription for every environment and plugin, is refreshing.”

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Elnura Abdimanap Kyzy Founder, TextToVideo.bot

“The platform is user-friendly, integrates easily with APIs and webhooks, and simplifies managing digital products and subscriptions. We were up and running quickly and support has been responsive throughout. Fungies is clearly tailored to the needs of SaaS businesses.”

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Francisco Magnone Rienzi Founder, Renderai.app

“Fungies has been a great partner — fast setup, competitive pricing, and real humans providing quick answers. They are constantly rolling out new features, and I am excited to see what is next.”

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Pricing

5% + 50¢

per sale, and nothing else

Negotiable at higher sales volume.

No monthly fee. No minimum. No card to get started.

One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.

  • Payment processing
  • Tax calculation and filing
  • Fraud screening
  • Chargeback handling
  • Store builder and hosting
  • Every platform feature

Fungies and Xsolla, asked plainly

Find out what the whole thing costs

Build a game store, publish it on your domain and take a real payment. The number you see is the number, and if Xsolla's reach is what your title needs, that is a good reason to choose them.

No upfront costs. No credit card required.