Fungies
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Solutions · Game studios

A complete set of tools to own your game's distribution.

Build the site, sell the keys, run the in-game store, and keep the commission a marketplace would have taken — without hiring anyone to build a storefront.

No upfront costs. No credit card required.

Already selling with Fungies

0%
marketplace commission you stop paying
0 min
to get a storefront live
0+
payment methods for players
0h
payout cycle into your own account

We are here to help you self-publish

001
Web store

Stop paying to build a website

Set up your game's online presence and store in minutes rather than weeks. No hosting to arrange, no gaming theme to buy, no plugins to keep updated, and no payment integration to write.

002
Game keys

Sell keys straight to players

Upload Steam keys and they stay encrypted until someone buys, then arrive by email automatically. No manual fulfilment, no spreadsheet, no keys sitting in plain text.

003
In-game

Add an in-game store

Sell virtual currency, items, bundles, and subscriptions from inside the game itself using the Unity and Unreal SDKs or the API, kept in sync with your website store.

004
Player data

Keep your players' data

Marketplaces keep the customer relationship. Selling direct means the email addresses are yours, exportable to CSV, and usable the next time you ship something.

The no-code store builder with a game storefront being edited.
Build the storefront in the browser — no theme, no plugins.
The developer dashboard showing revenue analytics and recent orders.
Revenue, orders, and players in one console.

Three steps to selling

  1. 01

    Create an account

    No card, no upfront cost. The store builder is usable before you even sign up.

  2. 02

    Connect payouts

    Add your bank details and business name through the dashboard. This is where payouts arrive.

  3. 03

    Start accepting payments

    Publish the store on our subdomain or your own domain, and players can buy immediately.

Walkthrough · 13 minutes

Selling keys direct, argued and then built

Our founder makes the case for self-publishing alongside a marketplace rather than instead of one, then spends the back half building the store, loading Steam keys into it, and managing the stock as it sells.

How to sell your Steam games as a publisher or indie developer — 13 min

Merchant of Record

You could do all of this yourself

Selling digital goods across borders means registering for tax in each market, wiring up a tax engine, and answering for every dispute. As your Merchant of Record, that is our name on the paperwork instead of yours.

What it takes
Fungies
Processor only
01 Tax registration
None needed — we are already registered.
You register for VAT and sales tax per market.
02 Tax calculation
Real-time rates on every transaction.
You wire up a tax engine and maintain it.
03 Remittance
We file and pay the authorities directly.
You file monthly, quarterly, and annually.
04 Audits
We answer the tax authority.
You keep the records and take the questions.
05 Chargebacks
Disputes and fraud handled for you.
Your team fights each case.
06 Pricing
One commission, only when you sell.
Processor fee plus tax software plus consultants.
07 Accounting
You receive net revenue.
Gross receipts plus a tax liability to track.

Everything in the box

Free game website builder
Themes, fonts, images, galleries, and copy, all editable without code and mobile-responsive by default.
Web shop with key management
Steam keys uploaded, encrypted, released on purchase, and delivered by email without anyone touching them.
Unity and Unreal SDKs
Embed the store inside the game for virtual currencies, assets, subscriptions, and bundles.
Developer dashboard
Revenue analytics, transaction history, player management, and orders in one responsive console.
Integrated payments
Native payment onboarding brings cards and local methods; payouts land in your own account daily.
Tax handled globally
We are the Merchant of Record, so VAT, GST, and sales tax are calculated, collected, and filed by us.

Pricing

5% + 50¢

per sale, and nothing else

Negotiable at higher sales volume.

No monthly fee. No minimum. No card to get started.

One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.

  • Payment processing
  • Tax calculation and filing
  • Fraud screening
  • Chargeback handling
  • Store builder and hosting
  • Every platform feature

What studios ask

Launch your game's store today

Build the site, upload your keys, connect payouts, and keep the commission a marketplace would have taken.

No upfront costs. No credit card required.