Take in-app purchases direct and keep the 30%.
Send your highest-spending players to a web store you control, sell them the same currency and bundles, and stop handing roughly a third of it to an app store.
00 %- app-store commission avoided
00 min- to build the store from scratch
00 % + 50¢- the only fee we charge
00 +- payment methods worldwide
Think Shopify, for mobile in-app purchases

Send your VIP players somewhere better
A small share of players drives most of the revenue. Give them a web store with better bundles and offers, and route them to it from inside the game.

Own the player relationship
Purchases through an app store tell you almost nothing about who bought. Through your own store you keep the email address and the purchase history, and you can bring those players back.

Set it up in minutes
The store builder is drag-and-drop with no coding, so a working store exists in an afternoon rather than a quarter — and it costs nothing until it sells something.

Sell everything you already sell
Virtual currency, items, bundles, battle passes, and subscriptions, priced however you like, without the constraints of an app store's catalogue.
Standing up a direct channel
- 01
Build the store
Drag-and-drop your storefront, match it to the game's art, and list the items you already sell in-app.
- 02
Route your players to it
Link from a VIP club, a live-ops message, or an offer wall. The store works on mobile browsers by default.
- 03
Keep the difference
You pay 5% + 50¢ per sale instead of the app store's cut, and you keep the player data that comes with it.
The same three steps, done on screen
The part most studios want to see is the last one: how the game's backend hears about a purchase made on the web and grants the item. This builds a store from an empty workspace and ends with that webhook firing.
You could do all of this yourself
Selling digital goods across borders means registering for tax in each market, wiring up a tax engine, and answering for every dispute. As your Merchant of Record, that is our name on the paperwork instead of yours.
What the store gives you
- IAP, subscriptions, and bundles
- The full range of what a live game sells, including virtual currency packs and recurring passes.
- Unlimited game assets
- No cap on how many items you list, and no per-product charge for listing them.
- Custom domain
- Run the store on your own domain so it reads as part of the game, not a third-party checkout.
- Third-party integrations
- Connect a CRM, support desk, or analytics stack; Google Tag Manager and Trustpilot are supported directly.
- One dashboard
- Orders, players, store content, and integrations managed from a single console.
- Tax and payments handled
- We are the Merchant of Record, so global tax sits with us and payouts reach your own account daily.
5% + 50¢
per sale, and nothing else
Negotiable at higher sales volume.
No monthly fee. No minimum. No card to get started.
One rate covers the whole stack. There is no tier that unlocks tax filing and no add-on for the store builder.
- ✓ Payment processing
- ✓ Tax calculation and filing
- ✓ Fraud screening
- ✓ Chargeback handling
- ✓ Store builder and hosting
- ✓ Every platform feature
Teams like yours, already shipping
All customer stories →Nimblebit and Superscale
A Tiny Tower web store, built in hours
Nimblebit sells in-app purchases directly to players instead of paying a 30% app store commission on every one.
Abrams Studios
A three-person studio with its own storefront
The makers of Morels: The Hunt added a branded shop to their existing site with no upfront cost and no maintenance.
Lantana Games
A self-distribution web shop, set up in minutes
An award-winning Boston studio added Steam key sales on its own site and made it a core distribution channel.
Common questions
More for game studios
- Game studios → Own your distribution and keep the store's cut.
- Game keys web shop → Sell Steam and Epic keys straight to players.
- In-game store → Unity and Unreal SDKs, synced with your website.
- Game website builder → Launch a game site from a template, no code.
- Developer dashboard → Assets, players, and payment methods in one console.
- Payment integration → Payments already wired, in the game and on the web.
- Managed user acquisition → We run the shop and the campaigns behind it.
Stop feeding the app stores
Build a web store for your game, route your best players to it, and keep the commission you are giving away today.





