Start to finish, boring parts included.
Long-form how-tos on selling software and digital goods: merchant of record, subscription billing, pricing, sales tax, storefronts, and getting a game in front of buyers. Written as we work things out, and revised when the rules change.
Stop reading about it. Start selling.
Everything we write about — tax, payouts, checkout, recovery — is already handled the moment you open an account. No card, no contract, no setup fee.






















