Archive № 13
Everything we have published, page 13 of 15. Notes on churn, pricing, VAT thresholds, and the mechanics of getting paid from anywhere.

№ 291 Zombie.io Mobile Game Monetization Methods and Strategies
- 292
№ 292 How to Sell Game Codes via Your Own Web Store
- 293
№ 293 How to Sell Steam Keys for Your Indie Game

№ 294 Strategies for Mobile F2P Monetization: Successful Implementations

№ 295 Level Up: Sell Your Game Directly & Keep 100% of the Profits

№ 296 When to time the release of your indie game

№ 297 Digital Markets Act and its implications on Google & Apple Duopoly: Everything Simplified

№ 299 Introducing an Alternate Payment Method for Users in the European Economic Area (EEA) by Google

№ 300 Piggy Bank monetization mechanism for mobile games

№ 301 Gaming Industry M&A Hits Record $86 Billion in 2023
- 302
№ 302 Publishing your first indie Steam game, with first-hand experience
- 303
№ 303 Google’s policy changes in the light of upcoming EU Digital Markets Act changes

№ 304 Apple’s EU Digital Markets Act: an in-depth analysis
Stop reading about it. Start selling.
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