Archive № 14
Everything we have published, page 14 of 15. Notes on churn, pricing, VAT thresholds, and the mechanics of getting paid from anywhere.

№ 314 FAQ: How to Refund a Game on Steam

№ 315 Steam Game Trading 101: How To Trade Games On Steam?

№ 316 EU Digital Markets Act (DMA) Targets Tech Titans: Here’s What You Need to Know

№ 317 Indie Game Concept Journey: From Niche to Mainstream

№ 318 Mastering Steam Keys: A Comprehensive Guide for Indie Game Developers

№ 319 Gaming market report 2023

№ 320 Marketing Channels for your Indie game that work

№ 321 Marketing Campaigns for Indie Games

№ 322 Cost-Effective Publishing: How to Launch Your Game Without Breaking the Bank

№ 323 Unity’s Response to Community Concerns: Addressing the New Pricing Plan

№ 324 Taking the Leap: How to Publish Your Game Successfully

№ 325 The Indie Developer’s Guide: Steps to Make and Publish a Game

№ 326 Maximizing Conversions for Indie Game Web Shops

№ 327 Empowering Indie Game Developers: The Rise of No-Code Storefronts

№ 328 Payments guide: Leveraging the Merchant of Record Model for Streamlined Payments and Tax Compliance

№ 329 Indie Game Developer’s Guide to Self-Publishing and Marketing

№ 330 Indie Game Website Design 101: Creating an Eye-Catching Online Presence

№ 331 Website Builders vs. Custom Development for Indie Game Website

№ 332 Indie Game Web Shop Essentials: Designing a User-Centric Experience

№ 333 Step-by-Step Guide: How to Obtain Steam CD-Keys for Your Game
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